Mario in Hell
by Scott Hardie on May 12, 2007

Classic video game fans have been modding their favorite programs for years to make insanely weird and difficult levels. What does it sound like to play Super Mario Bros. in Hell? Listen. (Thanks, Miah.)
One Reply to Mario in Hell
Logical Operator
The creator of Funeratic, Scott Hardie, blogs about running this site, losing weight, and other passions including his wife Kelly, his friends, movies, gaming, and Florida. Read more »

Screw Delta (Gotta Rant)
When I flew to Fargo a while back for Denise's wedding, I woke up at 2am to be out the door by 3am to get to Tampa by 4am to check in by 5am for a 6am flight. I stepped into the long Delta check-in line an hour and fifteen minutes before my flight, but I was concerned at the signs all over the place saying I would be turned away if I arrived less than an hour before the flight. Sure enough, it took me half an hour to get through the line, and the rude Delta clerk refused to let me on the plane even though I could easily make it to the gate in time. Go »
No Disrespect
One of my pet peeves is people saying, "Have you ever noticed that the phrase 'no disrespect' is immediately followed by something disrespectful?" Well, YEAH. That's the point of the phrase. Go »
Cliché
Mighty Girl found a fun and simple way to make her announcement. Go »
PIMP
Many thanks to Miah Poisson and Ines Sarante for throwing a great 30th birthday party for Miah this weekend. I don't play much Guitar Hero, but apparently I play enough to win a tournament against Miah's GH-obsessed coworkers, or maybe it's just because the game is ridiculously handicapped against experts. I'm just happy because I won a pimp stein: We ate lots of great food, had fun with karaoke, and talked until the hour was late. Go »
Get a Clue
Among hard-core board game fans, an argument has raged for years now over preferences for European-style games and American-style games. European games emphasize strategy, trade, and abstraction, while American games emphasize luck, conflict, and detailed themes. European games also strive to keep every player involved as long as possible, rather than eliminating them. Go »
Matthew Preston | May 13, 2007
"Fuck you Blooper."