Classic video game fans have been modding their favorite programs for years to make insanely weird and difficult levels. What does it sound like to play Super Mario Bros. in Hell? Listen. (Thanks, Miah.)


One Reply to Mario in Hell

Matthew Preston | May 13, 2007
"Fuck you Blooper."


Logical Operator

The creator of Funeratic, Scott Hardie, blogs about running this site, losing weight, and other passions including his wife Kelly, his friends, movies, gaming, and Florida. Read more »

Scott's Car is Dead; Long Live Scott's Van

The blue Dodge Caliber that I bought years ago has lasted through a lot. It may have suffered a flat tire at one GooCon and a window that wouldn't close at another, but the only major and long-lasting problem with it was a leaky roof. Unfortunately, I live in Florida, where half of the year sees brief but frequent thunderstorms. Go »

Moved In

We are moved in and settled, or as settled as we can be with little money and way too much stuff for a two-bedroom apartment. The final move will come in April when we transfer to a house. We have our eye on a house in Ruskin, 30 minutes from here – four bedrooms, two-car garage, cable included, never lived in, all for $50 less a month than I pay now. Go »

The Business of Busyness

My mother has Alzheimer's and dementia. She'll be 80 in a few months. For the last decade or so, her partner Andy has been taking care of her, but he's 85 himself and not able to continue. Go »

The Proposal

By now, the news is out that Kelly and I are engaged. We couldn't be happier about it! Here's the full story for anyone interested. Go »

Sweet

Even unconsciousness can't keep my brain from coming up with lousy puns. I just dreamed that another GM was telling me about this adventure game he was putting together... "So the heroes enter the forest, and before long they come across this little gingerbread house, with a sign that says PAY TOLL. Go »

Risky Games

Here's plugging two games that I've been enjoying lately: Dice Wars is a good little miniature online game for one person, playable in about 20 minutes and very satisfying for its size. The text below the game explains the rules, but suffice to say, it's basically Risk but built to be played rapidly thanks to some rule simplification and a very swift AI. (Thanks for suggesting it, Joandy!) Go »