optimal stat: Body
6 levels, 2 points per level
not available to items of power
This attribute alerts the character when he or she is about to be harmed. It's a defensive attribute, so it only gives the character enough time to dodge, not enough time to take a countering action, except at the highest level. The danger warning only comes when the character himself or herself is about to be physically harmed, not friends or companions or possessions. The effect is that the character cannot be attacked by surprise, even in a pitch-black room; the character always gets a chance to dodge. (Area-effect weapons such as bombs usually can't be dodged even with advance knowledge.) When the character knows the attack is coming, this doesn't provide any help. This danger alert can take any form, including the classic "tingling sensation."
Level One: The character has a vague sense of immediate danger.
Level Two: Same as level one, but the character may attempt a quick perception check to identify the danger.
Level Three: The character can tell the direction from which the danger is coming, in the sense of a straight line to it.
Level Four: As above, plus the character can tell the nature of the impending attack - gun shot, blade, explosive, et cetera.
Level Five: As above, plus the attribute is attuned to the character's nervous system, automatically attempting to move the character out of harm's way. The character must still make DV checks, but with a bonus equivalent to his or her Body stat. Also, the character suffers no penalty for dodging multiple times in a round, since it is his or her body dodging automatically without the need to concentrate.
Level Six: As above, plus the Danger Sense kicks in a few seconds earlier, giving the character a chance to take one action before (or instead of) dodging.