optimal stat: Soul
6 levels, 1 point per level
not available to items of power, magic spells, or metamorphosis forms
A character with this attribute can perform rituals, create charms, or cast spells capable of driving out, binding, or banishing supernatural possessing entities such as demons and ghosts. Although most often associated with Catholic priests, this ability may belong to religious servants of any belief system or rank, and even non-believers who confront specific cases of possession.
Each attempt at exorcism counts as an attack and requires a Soul check with a +1 bonus per level. A ritual action is also necessary in most cases, such as a chant or mystical gestures, or use of particular objects, such as holy water or spirit wards. During the exorcism attempt, the character is completely focused on the exorcism and cannot defend against other attacks. In addition, the target entity must fail a Soul check, with a penalty based on the level of the Exorcism attribute.
If the attack succeeds (the exorcist makes a Soul check and the entity fails a Soul check), the entity will be affected. It cannot attack the exorcist (and any companions sheltered behind him or her) for one round. In addition, the entity loses Energy Points (in an amount depending on the attribute level). Although prevented from attacking the exorcist for one round, the creature may choose to take other actions, such as taunting or threatening the exorcist, fleeing, or even vanishing.
Exorcism may be repeated each round with successes draining additional Energy from the target, and failures having no effect (and leaving the demon free to attack the character). If the entity is ever reduced to 0 or fewer Energy Points as a result of the spiritual attack, it is either banished to its own dimension (if normally extra-dimensional), turned to dust, or permanently "sealed" in an object or in a mystic location (an Item or Place of Power may be ideal) until a specific action is taken that breaks the seal (GM's option).
Level One: Exorcist's Soul check made at +1 bonus. Target's Soul check made at -1 penalty. Success drains 5 EP from the target.
Level Two: Exorcist's Soul check made at +2 bonus. Target's Soul check made at -2 penalty. Success drains 10 EP from the target.
Level Three: Exorcist's Soul check made at +3 bonus. Target's Soul check made at -3 penalty. Success drains 15 EP from the target.
Level Four: Exorcist's Soul check made at +4 bonus. Target's Soul check made at -4 penalty. Success drains 20 EP from the target.
Level Five: Exorcist's Soul check made at +5 bonus. Target's Soul check made at -5 penalty. Success drains 25 EP from the target.
Level Six: Exorcist's Soul check made at +6 bonus. Target's Soul check made at -6 penalty. Success drains 30 EP from the target.
Exorcism is taken by this character:
Elise LeBlanc, level 1