categories: Group-Oriented, Psychic, and Social
optimal stat: Mind
2 levels, 2 points per level
not available to items of power, magic spells, or metamorphosis forms

This attribute allows characters who possess it to converse freely and telepathically with one another. The communication is nearly instantaneous, happening much faster than spoken conversation. As long as they are of clear mind (not asleep, drugged, etc) and within near geographic distance to each other (approximately twenty miles), they can initiate contact and begin conversing. They can also refuse communication at any time if desired. This attribute does not allow characters to read each other's minds, thoughts, or memories, nor to plant thoughts in their heads; only to communicate. It cannot be used to communicate with characters who do not have the attribute.

Level One: A successful mind check is required to initiate the conversation, unless the other party is within sensory perception.
Level Two: No mind check is required.

Groupthink is taken by these characters:
Caleb Lonergan, level 2
Deke Bishop, level 1, Mind check required if not in visual range
Elise LeBlanc, level 1, Mind check required if not in visual range
Gant Harrington, level 2
Gao, level 2
Sagesse la Roque, level 2, Mind check required if not in visual range