categories: Movement
optimal stat: Body
6 levels, 2 points per level
not available to items of power

With this attribute, the character can make very high vertical jumps or far horizontal leaps, but cannot actually fly. This ability is very appropriate for martial artists and bouncy non-humans like cat-people.

Level One: The character can jump up to 5 feet high or 10 feet across.
Level Two: The character can jump up to 10 feet high or 20 feet across.
Level Three: The character can jump up to 25 feet high or 50 feet across.
Level Four: The character can jump up to 50 feet high or 100 feet across.
Level Five: The character can jump up to 100 feet high or 200 feet across.
Level Six: The character can jump up to 500 feet high or 1000 feet across.


Other Movement Attributes

Astral Projection

The character can leave his or her real body behind, in a trance or asleep, and travel in the form of a second, ghostly, astral body... Go »

Dimensional Portal

This attribute allows the opening of a hole or doorway into another "pocket dimension.".. Go »

Flight

A character with Flight can fly through an atmosphere... Go »

Slowdown

A character with this attribute can deliberately slow down their metabolism and other bodily processes such that they are "alive in slow motion.".. Go »

Special Movement

This attribute is appropriate for some non-human characters, and also for character such as specially-trained martial artists or ninja who may possess exotic abilities that let them perform unusual stunts like running over water... Go »

Speed

A character with Speed is faster than his or her body stat indicates... Go »

Teleport

Teleport enables the character to transport himself or herself instantly from place to place without crossing the intervening space... Go »

Tunneling

This attribute allows a character to move earth and/or burrow underground... Go »