categories: Defensive
optimal stat: Body
6 levels, 3 points per level
not available to items of power or magic spells

The character can heal himself or herself at a faster rate than normal. (See Healing to heal others.) A character cannot use Regeneration if killed, but can regenerate while knocked out, comatose, or incapacitated. Regeneration does not allow a character to exceed his or her normal maximum number of HP.

Regeneration costs 3 points per level. Reduce Regeneration by 1-2 points (total, not per level) if damage from a particular attack cannot be regenerated. If the attack is relatively uncommon (like cold or lightning), the cost is reduced by 1 point, if common (like metal or fire) by 2 points.

Level One: heals 1 HP per round or 5 per minute, while resting
Level Two: heals 1 HP per round or 5 per minute, while active
Level Three: heals 4 HP per round or 20 per minute, while resting
Level Four: heals 4 HP per round or 20 per minute, while active
Level Five: heals 1/5 of total HP per round, or all within 1 minute, while resting
Level Six: heals 1/5 of total HP per round, or all within 1 minute, while active

Regeneration is taken by these characters:
Caleb Lonergan, level 6, heals 1/5 of total HP per round, or all within 1 minute, while active
Elise LeBlanc, level 2, heals 1 HP per round or 5 per minute, while active
Gao, level 1, 1hp/rnd (5/min) rest in sun
Sagesse la Roque, level 2, heals 1 HP per round or 5 per minute, while resting


Other Defensive Attributes

High-Powered

Regardless of the character's stats, she or he possesses a deep reserve of magical power... Go »

Recharge

The character regains spent Energy Points at a faster rate than normal... Go »

Reincarnation

If the character is destroyed, some of his or her essence may well survive... Go »

Special Defense

A character with this attribute is resistant to damage from a particular kind of attack, such as fire, metal, or holy... Go »

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