optimal stat: Soul
6 levels, 3 points per level
not available to magic spells or metamorphosis forms
If the character is destroyed, some of his or her essence may well survive. This may be in spiritual form, or it may be something that must be retrieved from the corpse, like a heart or head. If this surviving remnant can be salvaged, in a matter of days or weeks and with proper care, it will develop a new body similar to the original.
Reincarnation can usually be prevented in some way. This may be as simple as burning, blowing up, or dismembering the body, or as obscure as requiring a special ritual. The GM should always be consulted before this power is taken. When Reincarnation is taken as a magical power, it means that the character can only reincarnate if killed while the power is being maintained. If the character's body is changed beyond his or her control after being reincarnated, subtract 1 point from the total cost.
Level One: Reincarnation is slow and/or complex and may require a ritual or equipment. (If taken by a PC, the character will reincarnate by the next chapter.) It can be easily prevented.
Level Two: Same as level 1, but obscure or complex means are needed to prevent it.
Level Three: Reincarnation occurs within a few hours of death. It can be easily prevented. (If taken by a PC, the character will reincarnate by the next session.)
Level Four: Same as level 3, but obscure or complex means are needed to prevent it.
Level Five: Reincarnation occurs within a few minutes of death. It can be easily prevented.
Level Six: Same as level 5, but obscure or complex means are needed to prevent it.