optimal stat: Soul
6 levels, 1 point per level
not available to items of power
This ability grants such clarity of perception that the character's senses are very difficult to trick. Whether the illusion is magical, psionic, drug-induced, or otherwise, the character is able to resist it with a successful Soul check, made with the appropriate modifier per level. If the roll is made, the character is aware of the illusion but can perceive the truth. If the roll fails, the character cannot see through the illusion, and usually isn't even aware that there is an illusion present. The GM is free to add difficulty modifiers based on the strength of the illusion in each case. This attribute works automatically; the player should be asked to make a roll whenever encountering any kind of illusion, visual or otherwise.
Level One: The character resists illusions at +1.
Level Two: The character resists illusions at +2.
Level Three: The character resists illusions at +3.
Level Four: The character resists illusions at +4.
Level Five: The character resists illusions at +5.
Level Six: The character resists illusions at +6.
Resist Illusions is taken by this character:
Deke Bishop, level 3, Soul+3