categories: Group-Oriented
optimal stat: Soul
6 levels, 5 points per level

One of the most valuable attributes in the game, this gives the character the ability to resurrect dead beings. It takes 1D6 uninterrupted turns to work per attempt, but once successful, the dead will be alive again just as he or she once was, at 10% of his or her full hit points. The revived will be aware of some passage of time, and will remember having died. The first time they recall the moment of death, they must pass a Mind check not to become momentarily stunned with shock, from which they must pass a Mind check to revive.

Because of its high cost, this attribute is best taken as a magical spell. For 5 points per level, the character can resurrect only an intact corpse, ie. not missing any vital organs or most of the body. If decomposition has already occurred, the presence of a full skeleton will suffice. For 7 points per level, the character can resurrect the dead with only a piece of the corpse, such as a toe. (Of course, a severed toe from a living person is not the same thing.) For 9 points per level, the character need only travel to the place of death (within 5 yards) to resurrect the dead. In all cases, the dead will rise where the attribute was used, and scattered remains will disappear from where they were stored. To have the corpse resurrect where it is kept instead of where the attribute was used (in the 9-point version), subtract 2 points from the total cost of the attribute.

If the character can create only mindless zombies out of the corpses, without actually reviving the intelligence and personality of the victim, then reduce the cost of the attribute by 2 points per level. For the resurrected person to be under the command of the character, whether zombie or normal, add 5 points to the cost of the attribute. (See the Mind Control rules to break free of mental control. Resurrected people are assumed to be under full mind control by default when these 5 points are spent.) For the character to be able to raise more than one corpse at a time, spend an additional 2 points. When used, the character would spend 1D6 turns raising all dead in the vicinity as permitted by the level chosen, with the maximum number being his or her soul stat. (If more dead are desired for a necromancer's army, make continued attempts.) If the character is only able to resurrect people that he or she has met, reduce the cost by 5 points. The minimum point cost of the attribute must be 1 point.

Level One: The character can resurrect someone who has been dead for up to 5 turns.
Level Two: The character can resurrect someone who has been dead for up to one day.
Level Three: The character can resurrect someone who has been dead for up to one month.
Level Four: The character can resurrect someone who has been dead for up to one year.
Level Five: The character can resurrect someone who has been dead for up to fifty years.
Level Six: The character can resurrect anyone without regard to how long they have been dead.


Other Group-Oriented Attributes

Healing

Characters with this Attribute can heal another individual's injuries and, at high levels, repair massive trauma such as lost limbs or organs... Go »

Interpersonal Magnet

This attribute allows the character to be attuned to a specific person in aid of finding them... Go »