6 levels, 3 points per level
not available to items of power, magic spells, or metamorphosis forms
The character has a servant or companion entity. It serves as a familiar, pet, companion, or bodyguard. Examples of servants could include a magical girl's talking animal companion, a sorcerer's apprentice, a fierce wolf, a bound demon or ghost, a mage's familiar cat, or a vampire's enslaved minions. Servants are NPCs controlled by the GM, but they will normally work toward the character's best interests. (The GM may let the player control the servant in a game session, but s/he always has overriding control.) Nevertheless, servants should have their own personalities and may occasionally get into trouble of their own.
A servant is assumed to be around "all the time." To create a servant that the character summons for a brief period of time, acquire the attribute as a magical power. This will result in the servant only remaining around as long as the character spends the appropriate energy points.
For each level of the attribute taken, the servant is built with a certain number of points. A servant cannot earn points in the game, for itself or for its character, and thus can only advance when this attribute is raised in level.
The servant's stats are decided automatically, but the player may adjust the levels, making one stat lower to make another higher, so that the average remains the same. The character points are divided between attributes and skills at the player's discretion. Defects, character background, and an image may boost this pool of points.
Level One: The servant starts with 15 character points and stats averaging 3.
Level Two: The servant starts with 30 character points and stats averaging 4.
Level Three: The servant starts with 45 character points and stats averaging 6.
Level Four: The servant starts with 60 character points and stats averaging 8.
Level Five: The servant starts with 75 character points and stats averaging 10.
Level Six: The servant starts with 90 character points and stats averaging 11.