categories: Movement
6 levels, 5 points per level
not available to items of power

Teleport enables the character to transport himself or herself instantly from place to place without crossing the intervening space. It is a common ability for psionic characters and not unusual for sorcerers and various super-beings.

Teleporting is only possible if the character has visited the intended destination or can clearly see or otherwise sense the destination. Accidentally teleporting into a solid object may be fatal or simply cause a failed teleport at the GM's option. A character can carry anything while teleporting that he, she, or it could normally carry.

Teleporting is much quicker than any other means of travel, however, it is often risky. A mind check should be required to perform a teleport beyond a "safe" distance. Failure means the character ends up in the wrong place (GM option) and his or her power burns out for hours or days. The maximum distance that the character can teleport in a single jump is shown below.

Teleport normally costs 5 points/level and grants the individual the power to transport only himself or herself. If the Teleport can be used by the character only to teleport another person instead, it costs the same. If it can be used to teleport the character AND to teleport other people, it costs 10 points/Level. If capable of being used on others, Teleport normally only affects a single willing subject whom the character must touch. It is up to the user where to teleport the subject. For it to be used as an attack against unwilling persons or at a distance, the Special Attack attribute with the Linked ability must also be acquired.

Level One: The maximum teleportation distance is 500 feet, while the safe distance is 1 yard.
Level Two: The maximum teleportation distance is 1 mile, while the safe distance is 10 yards.
Level Three: The maximum teleportation distance is 10 miles, while the safe distance is 100 yards.
Level Four: The maximum teleportation distance is 100 miles, while the safe distance is 1000 yards (1/2 mile).
Level Five: The maximum teleportation distance is 1000 miles, while the safe distance is 10,000 yards (5 miles).
Level Six: The maximum teleportation distance is 10,000 miles (anywhere on Earth), while the safe distance is 100,000 yards (50 miles).

Teleport is taken by this character:
Marmaduke, level 3, max 10 miles, safe 100 yards


Other Movement Attributes

Astral Projection

The character can leave his or her real body behind, in a trance or asleep, and travel in the form of a second, ghostly, astral body... Go »

Dimensional Portal

This attribute allows the opening of a hole or doorway into another "pocket dimension.".. Go »

Flight

A character with Flight can fly through an atmosphere... Go »

Jumping

With this attribute, the character can make very high vertical jumps or far horizontal leaps, but cannot actually fly... Go »

Slowdown

A character with this attribute can deliberately slow down their metabolism and other bodily processes such that they are "alive in slow motion.".. Go »

Special Movement

This attribute is appropriate for some non-human characters, and also for character such as specially-trained martial artists or ninja who may possess exotic abilities that let them perform unusual stunts like running over water... Go »

Speed

A character with Speed is faster than his or her body stat indicates... Go »

Tunneling

This attribute allows a character to move earth and/or burrow underground... Go »