categories: Mundane and Offensive
optimal stat: Body
7 levels, 2 points per level
not available to items of power, magic spells, or metamorphosis forms

The Weapon Master attribute allows a character to perform over-the-top feats involving melee weapons. Each level grants the character one Weapon Master ability.

Blind Fighting: The character suffers no penalty when attacking or defending with melee weapons in poor light, absolute darkness, or against an invisible opponent.

Concealment: The character has an exceptional ability to conceal melee weapons, even large swords, on his or her person. As long as the character has something to hide the weapons like a robe or a long coat, the character's weapons will not be noticed by anything short of an actual physical search, and such a search is at a -3 penalty.

Dodge & Parry: When battling an opponent who also uses a melee weapon, the character can defend by incorporating dodges into his or her movements, and parrying with his or her weapon. This allows the character to roll once on either AV or DV (player's choice) for all attacking and defending in the round.

Judge Opponent: The character can judge his or her opponent's approximate AV, DV, and weapon skill levels from the foe's attitude and posture, even without actually seeing him or her fight. An enemy with the Performing Arts skill who is attempting to deceive the character will succeed.

Lightning Draw: The character can draw a sheathed weapon and attack in the same round with no penalty. It otherwise takes a round to ready his or her weapon.

Precise Strike: The character suffers no reduced dice penalties when attempting a precise attack, such as striking at partial armor, weak points, or vital spots, or when attempting a swashbuckling feat such as carving an initial on someone's body. Each penalty is reduced by 3 (to a minimum of 0).

Two Weapons: The character can effectively fight with two melee weapons at once against the same or different targets, provided that both weapons are designed for one-handed use and both targets are within range. When using two weapons, the character can attack twice using the normal rules for two weapons, but the penalty for doing so is reduced by 3 (to a minimum of 0).

Level One: The character has one Weapon Master ability.
Level Two: The character has two Weapon Master abilities.
Level Three: The character has three Weapon Master abilities.
Level Four: The character has four Weapon Master abilities.
Level Five: The character has five Weapon Master abilities.
Level Six: The character has six Weapon Master abilities.
Level Seven: The character has seven Weapon Master abilities.

Weapon Master is taken by these characters:
Deke Bishop, level 1, Concealment
Sagesse la Roque, level 1, Lightning Draw

Other Mundane and Offensive Attributes

Extra Attacks

This attribute reflects the character's ability to move fluidly in combat, delivering multiple blows in the time it takes an unskilled combatant to deliver one... Go »


The Gunslinger attribute allows a character to perform over-the-top feats involving firearms, bows, throwing weapons, or other ranged weapons... Go »

Signature Strike

A character with Signature Strike has practiced one particular attack so much that she or he has become powerfully effective with it... Go »