45 base points
+1 for picture
+2 for written biography
+8 for wiki contributions
+1 for No Sense of Danger (1x1)
+1 for No Sense of Humor (1x1)
+1 for Phobia (1x1)
+1 for Skeleton in the Closet (1x1)
+1 for leadership (Background Check)
+1 for quick thinking during police questioning (Cells)
+1 for saving John from the gypsy trap (Sects and the City)
+1 for investigating Gao's connection to the store (Prey)
+1 for earning the townpeople's trust (Sacred Ground)
+1 for advancing several subplots (In Vino Veritas)
+1 for solving most of the riddles (Cthulhu Fhtagn)
+1 for role-playing (Revelations)
+1 for good interrogation of Chris Collins (Conductors)
+1 for saving the crowd (Lux Aeterna)
+1 for finding the way to the basement laboratory (Galvanic)
+1 for pursuing Marlene Meijer (Post-Mortem)
+1 for scanning Uncle Venner's thoughts for clues (Déjà Vu)
+1 for defeating Beatrice (History Lessons)
+1 for getting Fayt arrested to protect him (Horror Victorianorum)
+1 for investigating the rude stranger (The West End Horror)
+1 for questioning Moriarty to solve the case of Springheel Jack (Globe Theatre)
+1 for rescuing victims from Jacobbi's fire (Tanner Edmund Jacobbi)
+1 for protecting teammates at her expense in La Lumière (Dead Again)
+1 for decoding the meaning of "abhijna" (Broken Homes)
+1 for role-playing (Knightshade)
+55 for attendance
+2 catchup points
+6 for chapter reports
=144 total points


48 points for stats (1/3 of 144)
-1 for Body 1
-2 for Body 2
-3 for Body 3
-4 for Body 4
-1 for Mind 1
-2 for Mind 2
-3 for Mind 3
-4 for Mind 4
-5 for Mind 5
-6 for Mind 6
-1 for Soul 1
-2 for Soul 2
-3 for Soul 3
-4 for Soul 4
=7 remaining points for stats


48 points for attributes (1/3 of 144)
-5 for Appearance (5x1)
-4 for Art of Distraction (4x1)
-2 for Hearty (1x2)
-4 for Meld (2x2)
-9 for Mind Control (3x2+3)
-4 for Mind Shield (2x2)
-4 for More Capable (2x2)
-1 for Organizational Ties (1x1)
-6 for Servant (2x3)
-8 for Telepathy (4x3-4)
=1 remaining point for attributes


48 points for skills (1/3 of 144)
-6 for Administration & Management (2x3)
-1 for Area Knowledge (1x1)
-2 for Disguise (1x2)
-4 for Etiquette (1x4)
-4 for Intimidation (4x1)
-6 for Melee Attack (3x2)
-1 for specialization Knife
-4 for Melee Defense (2x2)
-6 for Persuasion (6x1)
-2 for Stealth (1x2)
-1 for Street Sense (1x1)
-2 for Unarmed Attack (2x1)
-4 for Unarmed Defense (4x1)
=5 remaining points for skills