alcohol: used for lantern fuel, not drinking

backpack (2)

bag of leftovers: from Cairo feast


beef jerky strips (8)

bone (for dog to chew) (5)

bottle of cologne

boxer shorts

bread: one loaf

breathe underwater potion: lasts 5 minutes

candy (10)

cane sword (broken): looks like walking cane, blessed, did 12 damage before blade broke

crucifix: large (12"), kept on beaded string

damaged voodoo doll of self

deck of cards: magical qualities unknown

dynamite (sticks) (3)

enchanted rope: unknown magical properties

fake La Lumière ring

flintlock, antique: 6 damage, no bullets

gloves (2): brown

gold coins (5): taken from Machiavelli

healing potion: 100% of hp restored, one dose

healing potion: restores full HP

Indian costume

iron dagger: 7 damage

iron short sword: blessed, 10 damage

La Lumière silver ring

liquor: bottle of hard liquor

marbles (23): sticky

matches (25)

medical tablet: taken from Ras Thavas's lab

metal bowl: for camping

nail clippers

obsidian shards (2): each about the size of a nail, can be used to pick locks



photographic plate: undeveloped, shows Caleb on grounds of LeDuece estate

playing cards, deck: 52 cards in 4 suits

portal stone to Manor

resurrection potion: use within 5 minutes, requires Soul check by recipient

rope toy (for dog to chew) (2)

schematics: Anti-Alchemist, recreated from memory


scroll: "Heal" spell, restores all HP, one time use

scrolls: one-time use: Heal, Resurrect, Restore


shoes (2)

silver amulet: turns wearer into stranger

small barrel of jerky

socks (2)

spellbook: belonged to Clementine Grose

spirit resistance ward: resist contact/harm from spirits at +4

stakes, wooden (12): blessed

Sunsword: 12 burning damage, +50 damage vs vampires, glowing

sword: virtually weightless, 15 damage, creates gusts of wind (knockdown)

timing mechanism: taken from bomb

vials of holy water

Viking shield

voodoo doll: enhanced to protect Caleb


wire: 50' coil

Zemlak's heart

zombie ritual staff