alcohol: used for lantern fuel, not drinking

backpack (2)

barrel of Hogue whiskey, small

baseball

beef jerky strips (3)

bone (for dog to chew) (5)

bottle of cologne

bottle of wine

boxer shorts

bread: one loaf

breathe underwater potion: lasts 5 minutes

candy (9)

cane sword (broken): looks like walking cane, blessed, did 12 damage before blade broke

crucifix: large (12"), kept on beaded string

damaged voodoo doll of self

dead bat: taxidermied

deck of cards: magical qualities unknown

enchanted rope: unknown magical properties

fake La Lumière ring

flintlock, antique: 6 damage, no bullets

gloves (2): brown

gold coins (5): taken from Machiavelli

green eyeball

healing potion: 100% of hp restored, one dose

healing potion: restore health to full

healing potion: restores all HP

healing potion: restores full HP

Indian costume

iron dagger: 7 damage

iron short sword: blessed, 10 damage

jar of eyeballs

jar of guano

jars of hot sauce (10)

La Lumière silver ring

lantern: roll for each use, run out of alcohol on boxcars (requires purchase of alcohol)

laser rifle: 35 damage, blessed

liquor: bottle of hard liquor, blessed

magic wand: stolen from Circe

marbles (23): sticky

matches (25)

medical tablet: taken from Ras Thavas's lab

metal bowl: for camping

monocle: "1" scratched into lens

Mortimer Toombs's business card

muzzle: from sanitarium

nail clippers

obsidian shards (2): each about the size of a nail, can be used to pick locks

pants

photographic plate: undeveloped, shows Caleb on grounds of LeDuece estate

playing cards, deck: 52 cards in 4 suits

police badge

portal stone to Manor

resurrection potion: use within 5 minutes, requires Soul check by recipient

rope toy (for dog to chew) (2)

schematics: Anti-Alchemist, recreated from memory

scissors

scroll: "Heal" spell, restores all HP, one time use

scrolls: one-time use: Heal, Resurrect, Restore

shirt

shoes (2)

silver amulet: turns wearer into stranger

small barrel of jerky

socks (2)

spellbook: belonged to Clementine Grose

spirit resistance ward: resist contact/harm from spirits at +4

stakes, wooden (12): blessed

Sunsword: 12 burning damage, +50 damage vs vampires, glowing, blessed

sword: virtually weightless, 15 damage, creates gusts of wind (knockdown), blessed

vial of holy water

Viking shield

wallet

wine, fancy (bottles) (2)

Zemlak's heart

zombie ritual staff