Caleb Lonergan


AV: 8
DV: 6


HP: 120

CASH: $4.95

Alter Physical Form (2): stone form: -10d when hit, -2 on combat rolls, can't run, 1 turn to transform
Appearance (3)
Art of Distraction (3): distract 1-10 individuals, or motivate 20% of audience
Divine Guidance (6): receive a four-word hint per game session
Eidetic Memory (1): text and numbers
Elasticity (2)
Environmental Resistance (2): toxins, radioactivity, dust, smoke, germs, vacuum
Features (1): night vision
Groupthink (2)
Healing (1): heals 2hp per turn
Hearty (4): +30 HP
Highly Skilled (2): high school graduate
Mechanical Genius (2): build/repair machines at 5x normal speed
Mind Control (3): give complex aggressive orders to 1 person, or simple non-aggressive orders to up to 6 people, or erase brief memories
Regeneration (6): heals 1/5 of total HP per round, or all within 1 minute, while active
Reincarnation (4)
Signature Strike (2): +20 damage with sword, Soul check to continue fighting
Speed Reading (2): read a novel in 1hr, gain +2 to research rolls

Glory Hound (2)
Under Surveillance (1): recognized everywhere

Acrobatics (1): Flexibility: can dislocate joints
Burglary (2): Safe Cracking
Controlled Breathing (2): Holding Breath
Cooking (2)
Escape (3)
Interrogation (2)
Languages (1): German
Lifting (2)
Mechanics (3)
Melee Attack (6): Sword, Whip/Chain
Melee Defense (6)
Performing Arts (2)
Persuasion (2)
Sleight of Hand (3): Lock Picking
Stealth (2): Concealment
Swimming (1)
Unarmed Attack (3)
Unarmed Defense (3)

cane sword, 12 damage, roll 12 or less
iron short sword, 10 damage, roll 12 or less
iron dagger, 7 damage, roll 11 or less
flintlock, 6 damage, roll 6 or less (needs ammo)
punch/kick, 2 damage, roll 9 or less

alcohol: used for lantern fuel, not drinking
backpack (2)
barrel of Hogue whiskey, small
beef jerky strips (3)
bone (for dog to chew) (5)
bottle of cologne
bottle of wine
boxer shorts
bread: one loaf
breathe underwater potion: lasts 5 minutes
candy (9)
cane sword (broken): looks like walking cane, blessed, did 12 damage before blade broke
crucifix: large (12"), kept on beaded string
damaged voodoo doll of self
dead bat: taxidermied
deck of cards: magical qualities unknown
enchanted rope: unknown magical properties
fake La Lumière ring
flintlock, antique: 6 damage, no bullets
gloves (2): brown
gold coins (5): taken from Machiavelli
green eyeball
healing potion: 100% of hp restored, one dose
healing potion: restore health to full
healing potion: restores all HP
healing potion: restores full HP
Indian costume
iron dagger: 7 damage
iron short sword: blessed, 10 damage
jar of eyeballs
jar of guano
jars of hot sauce (10)
La Lumière silver ring
lantern: roll for each use, run out of alcohol on boxcars (requires purchase of alcohol)
laser rifle: 35 damage, blessed
liquor: bottle of hard liquor, blessed
magic wand: stolen from Circe
marbles (23): sticky
matches (25)
medical tablet: taken from Ras Thavas's lab
metal bowl: for camping
monocle: "1" scratched into lens
Mortimer Toombs's business card
muzzle: from sanitarium
nail clippers
obsidian shards (2): each about the size of a nail, can be used to pick locks
photographic plate: undeveloped, shows Caleb on grounds of LeDuece estate
playing cards, deck: 52 cards in 4 suits
police badge
portal stone to Manor
resurrection potion: use within 5 minutes, requires Soul check by recipient
rope toy (for dog to chew) (2)
schematics: Anti-Alchemist, recreated from memory
scroll: "Heal" spell, restores all HP, one time use
scrolls: one-time use: Heal, Resurrect, Restore
shoes (2)
silver amulet: turns wearer into stranger
small barrel of jerky
socks (2)
spellbook: belonged to Clementine Grose
spirit resistance ward: resist contact/harm from spirits at +4
stakes, wooden (12): blessed
Sunsword: 12 burning damage, +50 damage vs vampires, glowing, blessed
sword: virtually weightless, 15 damage, creates gusts of wind (knockdown), blessed
vial of holy water
Viking shield
wine, fancy (bottles) (2)
Zemlak's heart
zombie ritual staff