45 base points
+1 for picture
+3 for written biography
+33 for wiki contributions
+2 for Addiction (2x1)
+1 for Marked (1x1)
+2 for Nemesis (2x1)
+2 for No Family (2x1)
+2 for PTSD (2x1)
+2 for Recurring Nightmares (2x1)
+1 for Wanted (1x1)
+1 for fetching the sheriff to address the situation (Zwischenzug)
+1 for handling the sheriff's response to the scarecrow shooting (Straw Man)
+1 for character growth & development (War Drums)
+1 for a near-perfect score in "Name That Tune" (You are the Weakest Link)
+1 for cracking the vault's combination lock (Is That Your Final Answer?)
+1 for solving a majority of riddles in the Crimson Castle (Is That Your Final Answer?)
+1 for creative role-playing in the cemetery (Happy Family)
+1 for decoding the Brotherhood message (Crazy Train)
+1 for focusing on the asylum basement (Total Party Kill)
+1 in Dr. Caligari's laboratory (Polymorphic Recursion)
+1 for defeating Frankenstein (Fearless and Therefore Powerful)
+1 for in-character rage at the shaman (Brave)
+1 as special guest GM (Les Bon Temps)
+1 for clever decisions aboard the train (Predestination)
+1 for seeking peaceful resolutions to conflict (The Absent)
+1 for paralyzing Eagle Eye (Forest Fires)
+1 for taking charge of planning what to do about the split tree (Judge, Jury, and Executioner)
+1 for developing gas masks for the group (Lovesick)
+1 for establishing mental contact with Theresa O'Neill (Pyramid Scheme)
+1 for destroying Coetlicrota the Undying (Meltdown)
+1 for resetting Noname (A Dim-Remembered Story of the Old Time Entombed)
+1 for defeating Frankenstein (Requiescat in Pace)
+1 for the idea to scan memories looking for Dracula's mole (There I Recognize No Master)
+1 for defeating Caleb in the arena (A Fire in the Belly)
+1 for defeating the Atlantian champion in the arena (A Fire in the Belly)
+1 for convincing Bronwyn Cutitari without mental manipulation (Let's Kill Dracula)
+1 for realizing that the signs don't lead to real places (Carnival)
+1 for soloing Frankenstein (Water Torture)
+1 for suggesting slowing down the castle heart (Mad Science)
+1 for slaying Dracula (Defanged)
+1 for role-playing (Chagrin)
+1 for fair treatment of the Apache hostages (The Ultimate Purpose of Crime)
+1 for sacrificing ten years of life to save Mabuse (Parole)
+1 for scanning for traps with radar sense (Crux Ansata)
+84 for attendance
+131 catchup points
+5 for chapter reports
=348 total points


116 points for stats (1/3 of 348)
-1 for Body 1
-2 for Body 2
-3 for Body 3
-4 for Body 4
-5 for Body 5
-6 for Body 6
-7 for Body 7
-1 for Mind 1
-2 for Mind 2
-3 for Mind 3
-4 for Mind 4
-5 for Mind 5
-6 for Mind 6
-7 for Mind 7
-8 for Mind 8
-1 for Soul 1
-2 for Soul 2
-3 for Soul 3
-4 for Soul 4
-5 for Soul 5
-6 for Soul 6
-7 for Soul 7
-8 for Soul 8
-9 for Soul 9
=7 remaining points for stats


116 points for attributes (1/3 of 348)
-1 for Appearance (1x1)
-2 for Environmental Resistance (2x1)
-1 for Features (1x1)
-6 for Force Field (2x3)
-2 for Groupthink (1x2)
-8 for Gunslinger (4x2)
-4 for Hearty (2x2)
-2 for Heightened Senses (2x1)
-2 for Highly Skilled (1x2)
-4 for Iron Grip (2x2)
-10 for Item of Power (5x2)
-4 for Light Armor (6x1-2)
-4 for Mind Shield (2x2)
-6 for Organizational Ties (6x1)
-2 for Personal Gear (2x1)
-10 for Radar Sense (5x2)
-3 for Regeneration (1x3)
-6 for Reincarnation (2x3)
-3 for Resist Illusions (3x1)
-3 for Signature Strike (1x3)
-4 for Sixth Sense (2x2)
-2 for Special Defense (1x2)
-4 for Speed (2x2)
-12 for Telepathy (6x3-6)
-5 for Teleport (1x5)
-3 for Wealth (1x3)
-2 for Weapon Master (1x2)
=1 remaining point for attributes


116 points for skills (1/3 of 348)
+5 for Highly Skilled
-2 for Area Knowledge (2x1)
-2 for specializations Arizona, Paris
-4 for Burglary (2x2)
-5 for Climbing (5x1)
-2 for Controlled Breathing (2x1)
-5 for Demolitions (1x5)
-4 for Escape (2x2)
-12 for Firearms (6x2)
-3 for Forgery (1x3)
-6 for Intimidation (6x1)
-3 for Languages (1x3)
-2 for specializations French, Spanish
-12 for Mechanics (4x3)
-1 for specialization Gunsmith
-2 for Melee Attack (1x2)
-2 for Melee Defense (1x2)
-1 for specialization Shield
-3 for Military Sciences (1x3)
-5 for Persuasion (5x1)
-3 for Riding (1x3)
-12 for Stealth (6x2)
-4 for Swimming (2x2)
-5 for Unarmed Attack (5x1)
-6 for Unarmed Defense (6x1)
-3 for Urban Tracking (3x1)
-2 for Wilderness Survival (1x2)
-3 for Wilderness Tracking (1x3)
-1 for specialization Forest
=6 remaining points for skills