45 base points
+1 for picture
+2 for written biography
+2 for Addiction (2x1)
+1 for Compulsive Curiosity (1x1)
+1 for Delusion (1x1)
+1 for Less Capable (1x1)
+1 for Nemesis (1x1)
+2 for Phobia (2x1)
+1 for Sensory Impairment (1x1)
+1 for Under Surveillance (1x1)
+2 for Weak Stomach (2x1)
+1 for finding the discarded claw in the cage (Entrance of the Gladiators)
+1 for useful questioning of Dr. Moreau (Fangs)
+1 for looking up Madden McNerney and Smiley Merchado (Terminus)
+1 for good questioning of E.J. Bellocq (You Can't Go Home Again)
+1 for creative work on the voodoo doll (Pins and Needles)
+1 for figuring out how to use the candles (Two Candles)
+1 for idea to visit cousins for information (Family Plot)
+1 for role-playing little details about Gant (The Absent)
+1 for capturing Calhoun and resisting his bribes (Judge, Jury, and Executioner)
+1 for discovering the copper amulet's connection to Ravenloft (The Lady, or the Tiger?)
+1 for suggesting using its legs to take down a 3-legged machine (Endgame)
+1 for suggesting making a door inside the space capsule (Across the Gulf of Space)
+1 for suggesting using an automaton to get past heat sensors (Noctis Labyrinthus)
+1 for defeating Matai Shang (Red Planet)
+1 for seeking numbers and keeping notes (Our Present Story is Ended)
+1 for trapping Circe in the face-down mirror (The Wicked Lives We Have Lived)
+1 for defeating Zackaari, and theories about room movement (All the Living and the Dead)
+1 for theories about room movement and ceiling letters (In Extreme Fatigue, I Have Had My Vision)
+1 for extensive documentation and illustration of theories (In Extreme Fatigue, I Have Had My Vision)
+35 for attendance
+154 catchup points
+0 for chapter reports
=268 total points


90 points for stats (1/3 of 268)
-1 for Body 1
-2 for Body 2
-3 for Body 3
-4 for Body 4
-5 for Body 5
-6 for Body 6
-1 for Mind 1
-2 for Mind 2
-3 for Mind 3
-4 for Mind 4
-5 for Mind 5
-6 for Mind 6
-7 for Mind 7
-8 for Mind 8
-9 for Mind 9
-1 for Soul 1
-2 for Soul 2
-3 for Soul 3
-4 for Soul 4
-5 for Soul 5
=9 remaining points for stats


89 points for attributes (1/3 of 268)
-2 for Art of Distraction (2x1)
-9 for Astral Projection (3x3)
-6 for Divine Guidance (2x3)
-6 for Eidetic Memory (3x2)
-4 for Groupthink (2x2)
-4 for Gunslinger (2x2)
-3 for Healing (1x3)
-4 for Hearty (2x2)
-10 for Highly Skilled (5x2)
-2 for More Capable (1x2)
-9 for Regeneration (3x3)
-6 for Reincarnation (2x3)
-2 for Special Defense (1x2)
-15 for Telekinesis (5x3)
-3 for Telepathy (1x3)
=4 remaining points for attributes


89 points for skills (1/3 of 268)
+25 for Highly Skilled
-5 for Biological Sciences (1x5)
-3 for Driving (1x3)
-3 for Education (3x1)
-12 for Firearms (6x2)
-1 for specialization Rifle
-6 for Gaming (6x1)
-8 for Interrogation (4x2)
-1 for specialization Psychological
-15 for Occult (3x5)
-1 for specialization Astrology
-15 for Physical Sciences (3x5)
-1 for specialization Astronomy
-6 for Research (6x1)
-10 for Stealth (5x2)
-1 for specialization Silent Movement
-2 for Swimming (1x2)
-5 for Unarmed Attack (5x1)
-1 for specialization Wrestling
-3 for Writing (3x1)
-1 for specialization Academic
=14 remaining points for skills