Marmaduke BODY MIND SOUL AV DV SH HP CASH
6 3 7 5 3 17 85 $0.00
Attributes
Animal Friendship (3): can befriend 4-6 animals on Soul check
Appearance (6): +3 to Art of Distraction; +6 to social skills
Art of Distraction (3): distract 1-10 individuals, or motivate 20% of audience
Discriminatory Smell (3)
Hearty (2): +20 HP
Heightened Senses (2): Smell, Sound
Metamorphosis (1): Can turn into a human that looks just like Caleb, has regeneration level 1, elasticity 1, less capable 1 (clumsy), less capable 2 (clumsier after 30 minutes transformed)
Natural Weapons (1): fangs, +2 damage
Special Attack (2): Teleport: 0 damage, accurate, incapacitating, teleports victim ----- Bite: 15 damage, Melee, Drain Mind/Body/Soul
Super Strength (1): can lift 1/2 tons, adds +10 damage, +3 bonus to strength checks
Teleport (3): max 10 miles, safe 100 yards
  Defects
Compulsive Curiosity (1)
Kleptomania (1)
Less Capable (2): -4 penalty to memory checks
No Family (2)
No Possessions (2)
Phobia (1): Thunder
Protector (2): other members of the group
Unskilled (2)
Untraveled (2)

Attacks
bite, 4 damage, roll 9 or less
claw, 2 damage, roll 9 or less
  Skills
Controlled Breathing (2)
Intimidation (4)
Languages (1) (understands basic English but without understanding nuance)
Persuasion (2)
Seduction (2) (pet seduction like puppy dog eyes)
Swimming (1)
Unarmed Attack (6)
Unarmed Defense (6)
Urban Tracking (3)
Visual Arts (1)
Wilderness Tracking (3)
Equipment
large sausage