Marmaduke

BODY: 6
MIND: 3
SOUL: 7

AV: 5
DV: 3

SHOCK: 17

HP: 85

CASH: $0.00

Attributes
Animal Friendship (3): can befriend 4-6 animals on Soul check
Appearance (6): +3 to Art of Distraction; +6 to social skills
Art of Distraction (3): distract 1-10 individuals, or motivate 20% of audience
Discriminatory Smell (3)
Hearty (2): +20 HP
Heightened Senses (2): Smell, Sound
Metamorphosis (1): Can turn into a human that looks just like Caleb, has regeneration level 1, elasticity 1, less capable 1 (clumsy), less capable 2 (clumsier after 30 minutes transformed)
Natural Weapons (1): fangs, +2 damage
Special Attack (2): Teleport: 0 damage, accurate, incapacitating, teleports victim ----- Bite: 15 damage, Melee, Drain Mind/Body/Soul
Super Strength (1): can lift 1/2 tons, adds +10 damage, +3 bonus to strength checks
Teleport (3): max 10 miles, safe 100 yards

Defects
Compulsive Curiosity (1)
Kleptomania (1)
Less Capable (2): -4 penalty to memory checks
No Family (2)
No Possessions (2)
Phobia (1): Thunder
Protector (2): other members of the group
Unskilled (2)
Untraveled (2)

Skills
Controlled Breathing (2)
Intimidation (4)
Languages (1): understands basic English but without understanding nuance
Persuasion (2)
Seduction (2): pet seduction like puppy dog eyes
Swimming (1)
Unarmed Attack (6)
Unarmed Defense (6)
Urban Tracking (3)
Visual Arts (1)
Wilderness Tracking (3)

Attacks
bite, 4 damage, roll 9 or less
claw, 2 damage, roll 9 or less

Equipment
large sausage