45 base points
+1 for picture
+1 for written biography
+1 for Compulsive Curiosity (1x1)
+1 for Conditional Ownership (1x1)
+1 for Discrimination (1x1)
+1 for Easily Distracted (1x1)
+1 for Marked (1x1)
+1 for Nemesis (1x1)
+1 for Owned (1x1)
+1 for Phobia (1x1)
+1 for Red Tape (1x1)
+1 for Sensory Impairment (1x1)
+1 for Significant Other (1x1)
+1 for Simply Irresistible (1x1)
+1 for Stranger in a Strange Land (1x1)
+1 for good questions to Johnathan Meeker and the detective (Flotsam)
+1 for using garlic to weaken and injure Dracula (The Year of the Rat)
+1 for seeking the telegraph office and police (Boxcars)
+1 as bonus for 100th game session (Auribus Teneo Lupum)
+1 for cautious use of wishes (Chez la Roque)
+1 for devising a way to kill the doppelgänger (When in Rome)
+1 for rescuing Elijah from the police (The City Beautiful)
+1 for talking the priest into teaching her a spell invocation (Hell and High Water)
+1 for solving the animal statue puzzle (Beasts of Burden)
+1 for teamwork in defeating Zackaari (Dies Irae)
+1 for exposing George Hale's madness (Vermin)
+1 for solving the hangman puzzle after one letter (You are the Weakest Link)
+1 for solving two of the "Twenty Questions" games (Door Number One, Door Number Two, or Door Number Three?)
+1 for interrogating Weng-yu (Yellow Peril)
+1 from deducing danger from the jigsaw puzzle (Alternating Currents)
+1 in Dr. Caligari's laboratory (Polymorphic Recursion)
+1 for discovering the origins of the box (Les Bon Temps)
+1 for shielding Elise's privacy behind the bar as a friend (Bound)
+1 for rescuing Gant from the choking vines (Surd Evil)
+1 for role-playing (Lovesick)
+1 for destroying Coetlicrota the Undying (Meltdown)
+1 for role-playing Sagesse's outrage at the vampires (Alone Together)
+1 for clearing the hallway and belfry (Dead and Buried)
+1 for good ideas to salvage the time machine (The Organization)
+1 for a mathematically valid (if physically impossible) solution to the pentagram spell (The Child)
+1 for solving the pentagram puzzle (The Awakening)
+1 for leadership and keeping the group on track (Connections)
+1 for warning the Barovian town leader about its new resident (Parole)
+1 for rescuing Elise from a trap (Crux Ansata)
+1 for treating Gao and saving the Circle (Tachycardia)
+71 for attendance
+150 catchup points
+0 for chapter reports
=311 total points


104 points for stats (1/3 of 311)
-1 for Body 1
-2 for Body 2
-3 for Body 3
-4 for Body 4
-5 for Body 5
-6 for Body 6
-7 for Body 7
-1 for Mind 1
-2 for Mind 2
-3 for Mind 3
-4 for Mind 4
-5 for Mind 5
-6 for Mind 6
-7 for Mind 7
-8 for Mind 8
-1 for Soul 1
-2 for Soul 2
-3 for Soul 3
-4 for Soul 4
-5 for Soul 5
-6 for Soul 6
-7 for Soul 7
-8 for Soul 8
=4 remaining points for stats


104 points for attributes (1/3 of 311)
-2 for Ageless (2x1)
-4 for Appearance (4x1)
-2 for Eidetic Memory (1x2)
-2 for Environmental Resistance (2x1)
-1 for Features (1x1)
-4 for Flight (1x4)
-4 for Groupthink (2x2)
-2 for Hearty (1x2)
-5 for Heightened Senses (5x1)
-8 for Highly Skilled (4x2)
-10 for Invisibility (2x5)
-8 for Item of Power (4x2)
-6 for Mind Control (3x2)
-1 for Organizational Ties (1x1)
-6 for Regeneration (2x3)
-3 for Reincarnation (1x3)
-6 for Servant (2x3)
-4 for Sleepless (4x1)
-9 for Special Attack (3x3)
-6 for Special Movement (6x1)
-2 for Speed (1x2)
-6 for Super Strength (2x3)
-2 for Weapon Master (1x2)
=1 remaining point for attributes


103 points for skills (1/3 of 311)
+20 for Highly Skilled
-3 for Acrobatics (3x1)
-1 for specialization Tumbling
-9 for Archery (3x3)
-1 for specialization Crossbow
-2 for Climbing (2x1)
-1 for specialization Rope
-2 for Controlled Breathing (2x1)
-1 for specialization Slow heart rate
-2 for Escape (1x2)
-1 for specialization Rope
-2 for Foreign Culture (2x1)
-1 for Gaming (1x1)
-1 for specialization Card Games
-8 for Hypnosis (2x4)
-1 for specialization Suggestion
-4 for Interrogation (2x2)
-3 for Languages (1x3)
-1 for specialization English
-8 for Medical (2x4)
-2 for specializations Diagnosis,Pathology
-4 for Melee Attack (2x2)
-1 for specialization Whip/Chain
-10 for Occult (2x5)
-1 for specialization Vampirism
-2 for Performing Arts (1x2)
-1 for specialization Public Speaking
-3 for Persuasion (3x1)
-1 for specialization Business
-4 for Poisons (1x4)
-8 for Police Sciences (2x4)
-3 for Seduction (3x1)
-6 for Sleight of Hand (3x2)
-1 for specialization Card Sharking
-4 for Stealth (2x2)
-1 for specialization Silent Movement
-4 for Swimming (2x2)
-2 for Thrown Weapons (1x2)
-1 for specialization Throwing Stars
-6 for Unarmed Attack (6x1)
-1 for specialization Strikes
-2 for Unarmed Defense (2x1)
=3 remaining points for skills