2 levels, 1 point per level
not available to metamorphosis forms
For characters who possess some kind of magic or psionics, this represents that it is either difficult to perform or occasionally ceases to function, or both. The effect can be major or minor.
Some examples of minor restrictions are:
- The character must always dress in a peculiar set of ritual clothing (or body paint, or whatever) to use magic.
- The character must transform into a special costume in order to use his or her magic.
- The character's magic works at the pleasure of a patron spirit, god, goddess, or demon, and may cease to function if the character disobeys the patron's commands or violates particular religious or other strictures.
- The character's magic is limited if the character violates certain minor taboos.
- About half of the character's magic powers are dependent on possession of a particular item. Should the character ever lose or break the item, he or she cannot access these powers.
Some examples of major restrictions are:
- The character's magic ceases to function if he or she is in close proximity (or physical contact) with metal, water, wood, or some other material.
- The character must perform blood sacrifices for his or her magic to work.
- The character's magic only functions half or less of the time; for example, it may not work during daylight, or it may only work when the moon is shining on the character.
- All or nearly all of the character's magic is dependent on possession of a particular item. Should the character ever lose or break the item, he or she cannot access these powers.
Magical Restrictions of this sort are a good way to establish the nature of a particular form or school of magic. Players are encouraged to invent a variety of restrictions for their character. Multiple unrelated restrictions can be taken for an additional 1 point each.
Level One: The character's magic suffers from a minor restriction.
Level Two: The character's magic suffers from a major restriction.