categories: Mundane
optimal stat: Soul
2 levels, 1 point per level
not available to metamorphosis forms

Sufferers of post-traumatic stress disorder have undergone a severely disturbing experience that leaves them anxious and sometimes unable to cope with regular life afterward, particularly when they encounter sensory triggers that remind them of the trauma. The nature of the troubling experience is up to the player to decide, subject to GM approval. The character may or may not be aware that they suffer from PTSD.

PTSD may introduce a variety of general personality traits that affect the character at all times, from nervousness to paranoia, which in and of themselves do not qualify as defects. However, PTSD manifests especially powerfully when the character encounters a specific trigger, such as a shell-shocked soldier who hears a gun firing, or a rape survivor who hears footsteps behind her. It is up to the player to determine what qualifies as triggers, subject to GM approval. Additional triggers may be added for 1 point each as long as they are distinct from each other and relevant to the trauma.

When the trigger is encountered, the character must make a Soul check. If the check passes, the character maintains control but is very nervous and distracted and may not directly interact with the trigger, forced to ignore it. If the check fails, the character loses control and reacts in a wild panic, either attacking or evading, or possibly becoming catatonic, as appropriate for their trauma. The character likely loses touch with reality when this happens and has trouble thinking about anything other than the trigger, and may think they're re-experiencing their traumatic experience as it originally happened. Each turn thereafter, the character may make another Soul check at a cumulative +1 bonus to snap out of this state and regain control.

Level One: The trigger is encountered infrequently.
Level Two: The trigger is encountered frequently.

PTSD is taken by this character:
Deke Bishop, level 2, When Deke encounters large battles (ie a war battle) or is ambushed, uncontrollable rage triggered


Other Mundane Defects

Addiction

The character suffers addictions that may affect his behavior... Go »

Compulsive Curiosity

This defect reflects a character's compulsion to satisfy his curiosity whenever it is piqued... Go »

Compulsive Shutterbug

Intended for photographers, this defect means that the character is compelled to take a photograph of a certain subject whenever an opportunity presents itself... Go »

Conditional Ownership

This defect represents that some item of the character's actually belongs to someone else... Go »

Curse

A cursed character has likely offended a being of great power in his or her past, or is the direct descendant of someone who did so, since curses often pass through bloodlines... Go »

Delusion

This defect is for characters who are convinced about something that isn't true... Go »

Disease

The character is afflicted with a disease that makes life more difficult... Go »

Easily Distracted

When the character encounters an object of obsession, the character becomes incapable of any action (including self-defense) until the object is no longer present... Go »

Gluttony

Any character can enjoy eating, but your character takes it to disgusting and/or unhealthy ends... Go »

Kleptomania

Characters with this defect are prone to taking things that don't belong to them... Go »

Less Capable

Currently, the three game stats indicate the same level of ability in all aspects of each stat: the Body stat represents all physical aspects, the Mind stat represents all mental aspects, and the Soul stat represents all spiritual and willpower aspects... Go »

Luddite

A character with this defect has little or no ability to use machines... Go »

Marked

A character is considered marked if his or her body bears a permanent and distinguishing design that may be difficult to conceal... Go »

Missing Limb

A character missing any of his arms, hands, legs, or feet is at a significant disadvantage in all situations, including combat... Go »

Nemesis

The character has someone in his or her life who actively interferes with goal achievement on a regular basis... Go »

No Family

This defect is for characters who are estranged from their families... Go »

No Sense of Danger

The character may be na├»ve or inattentive or just stupid, but he is unable to tell when he is in danger... Go »

Owned

This defect implies ownership by a group, such as a corporation, a criminal organization, a church, a military faction, a controlling family, a pack of witches, or otherwise... Go »

Phobia

The character suffers a crippling fear of a particular object, event, or person... Go »

Protector

This defect is for characters who go out of their way to protect something that they consider sacred, whether it is religious beliefs, the environment, small children, or another untouchable subject... Go »

Recurring Nightmares

When this defect haunts a character, he or she has trouble sleeping at night and functions at less than optimum performance during the day... Go »

Red Tape

The character has to negotiate his or her way through a complicated bureaucracy in order to accomplish tasks... Go »

Sensory Impairment

One or more of the character's senses (sight, hearing, taste, touch, smell) is either diminished or completely gone... Go »

Significant Other

Everyone has people in their lives about whom they care, but this defect indicates that the character will go to any length to keep a specific loved one safe from harm, even at the cost of his or her own life... Go »

Skeleton in the Closet

The character has a dark secret... Go »

Special Requirement

This defect forces the character to meet a special requirement before an action or task can be completed, or in extreme cases, before the character can function at all... Go »

Stranger in a Strange Land

This defect applies when the character is semi-permanently stuck in a strange land that is unfamiliar... Go »

Under Surveillance

This defect applies when the character is being watched or observed constantly... Go »

Unskilled

The character has very little life experience or special training, and so begins with few or no skill points... Go »

Untraveled

In 1899, travel is much less commonplace than today... Go »

Wanted

The character is a wanted man or woman, either by law enforcement, or by a private organization such as a crime family or gang, and does not want to get caught... Go »