Eschew Obfuscation
by Scott Hardie on November 7, 2006

For any FIN players wondering where in the hell the game is: I used my little free time over last weekend writing a mini-post – three whopping paragraphs – and at the end of the weekend I just couldn't bear to publish it so short. (The title of this post was the planned title of that post.) I have now rearranged my social so that weekends are more free, and one thing I plan to do with the time is resume writing FIN, starting this weekend by expanding my three paragraphs into more like three pages. It will be worth the wait.
Two Replies to Eschew Obfuscation
Scott Hardie | December 2, 2006
And thank you for saying so, Kris. It means a lot to me to hear it.
Logical Operator
The creator of Funeratic, Scott Hardie, blogs about running this site, losing weight, and other passions including his wife Kelly, his friends, movies, gaming, and Florida. Read more »

Overheard
"Back when I sold real estate, I used to touch up the houses myself. It was a tough market, there wasn't money to pay for it. Anyway, this one house, I have the damnedest time getting the color in the living room right. Go »
Everybody Loves George
As long as everyone already knows I'm years behind the rest of the culture, can I recommend That's My Bush! before Dubya actually concludes his presidency? We just finished watching the short series; it starts weak but gets pretty strong by the end. Go »
Crikey
I saw a trailer for a new Free Willy movie coming out soon, starring Bindi Irwin. They're going to cash in on that kid for as long as they can, before she breaks down and can't be Miss Junior Croc Hunter and more. Maybe working in the same career that killed her dad is good for her psyche; who am I to be skeptical? Go »
I Wonder
Is there any way I can program my car's CD player to make an "om nom nom" sound when I slide in a disc? Go »
Flow Charts
Meet the marriage of rap music and Microsoft Office: (link) Why do I have the feeling Herbert Kornfeld made some of these? Thanks, Marlon. Go »










Kris Weberg | November 24, 2006
It isn't said often enough, but thank you for all the hard work you put into your games, Scott.