Eschew Obfuscation
by Scott Hardie on November 7, 2006

For any FIN players wondering where in the hell the game is: I used my little free time over last weekend writing a mini-post – three whopping paragraphs – and at the end of the weekend I just couldn't bear to publish it so short. (The title of this post was the planned title of that post.) I have now rearranged my social so that weekends are more free, and one thing I plan to do with the time is resume writing FIN, starting this weekend by expanding my three paragraphs into more like three pages. It will be worth the wait.
Two Replies to Eschew Obfuscation
Scott Hardie | December 2, 2006
And thank you for saying so, Kris. It means a lot to me to hear it.
Logical Operator
The creator of Funeratic, Scott Hardie, blogs about running this site, losing weight, and other passions including his wife Kelly, his friends, movies, gaming, and Florida. Read more »

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Our lives have had lots of ups and downs lately. I'd blog about each of these separately if I could. DOWN - Kelly is laid off again. Go »
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Hello Stupid
I don't know why car companies insist on calling their products "vehicles" now. Apparently "cars" became a dirty word and I missed it. But if you're going to change the term, consider your marketing messages carefully: As a matter of fact, yes, I have heard about radar, sonar, and infared technology in vehicles, such as submarines, aircraft carriers, and helicopters. Go »
Game Over
On paper, Game Over doesn't look promising: A vulgar, video-game-themed cartoon series on UPN that only lasted five episodes. But I rented it anyway, and somehow it managed to be entertaining and smarter than it needed to be, but maybe that was just the low expectations kicking in. I think the key to the show is that it actually respected its characters and cared for them as a family unit, instead of using them as empty vessels for punchlines (latter-year The SImpsons) or treating them with unmistakable contempt (Family Guy). Go »










Kris Weberg | November 24, 2006
It isn't said often enough, but thank you for all the hard work you put into your games, Scott.