Eschew Obfuscation
by Scott Hardie on November 7, 2006

For any FIN players wondering where in the hell the game is: I used my little free time over last weekend writing a mini-post – three whopping paragraphs – and at the end of the weekend I just couldn't bear to publish it so short. (The title of this post was the planned title of that post.) I have now rearranged my social so that weekends are more free, and one thing I plan to do with the time is resume writing FIN, starting this weekend by expanding my three paragraphs into more like three pages. It will be worth the wait.
Two Replies to Eschew Obfuscation
Scott Hardie | December 2, 2006
And thank you for saying so, Kris. It means a lot to me to hear it.
Logical Operator
The creator of Funeratic, Scott Hardie, blogs about running this site, losing weight, and other passions including his wife Kelly, his friends, movies, gaming, and Florida. Read more »

Devilin'
Bill O'Reilly on Shawn Hornbeck: "The situation here, for this kid, looks to me to be a lot more fun than what he had under his 'old' parents. He didn't have to go to school, he could run around and do whatever he wanted." Yeah, it was great. Go »
Who's Got (Car) Trouble
I'm not even halfway through paying off my new car and already it's being towed to have the engine worked on, since it won't start tonight. It didn't deal well with Kelly's camping event last weekend, coming home with creaking suspension and broken power locks, and now this. He's hoping all four tires (just replaced in the spring) make it through GooCon this time. Go »
My Dinner with Amy
Nice to meet you, old friend. Go »
Jacked
It's good to be back online. We lost our Internet connection at home on Tuesday, and it has only come back on for a few minutes sporadically ever since then, just enough time to send a quick email before it vanishes again. Making sure goos got published in time wasn't easy. Go »
To the Victor Belongs the Spoils
If only I had $4000 to spare: Sopranos Pinball Go »
Kris Weberg | November 24, 2006
It isn't said often enough, but thank you for all the hard work you put into your games, Scott.