Risky Games
by Scott Hardie on August 23, 2014

Here's plugging two games that I've been enjoying lately:
Dice Wars is a good little miniature online game for one person, playable in about 20 minutes and very satisfying for its size. The text below the game explains the rules, but suffice to say, it's basically Risk but built to be played rapidly thanks to some rule simplification and a very swift AI. (Thanks for suggesting it, Joandy!)
I've started playing Risk: Legacy with friends every few weeks. It has invented a new genre, the "legacy" board game: You permanently alter it by playing, such as placing stickers on the board that can't be removed, or tearing up certain cards, et cetera. This forces you to think on whole new strategic levels, because you're not just concerned with the current game, but the next one and the next one and beyond. It's highly clever and innovative, and it keeps refreshing itself with new rules so that you get to keep trying out new strategies. If you're into board games and you have a group of five people that you can gather regularly (it's best to play with the same people every time), I can't recommend this title enough.
One Reply to Risky Games
Logical Operator
The creator of Funeratic, Scott Hardie, blogs about running this site, losing weight, and other passions including his wife Kelly, his friends, movies, gaming, and Florida. Read more »

Notes from Milwaukee So Far
Bad flight Friday. Late dinner at the local 24-hour Greek diner, first pasta I've had in a week and so good. Matt thought the waitress was ignoring us; I thought she was attentive. Go »
No Disrespect
One of my pet peeves is people saying, "Have you ever noticed that the phrase 'no disrespect' is immediately followed by something disrespectful?" Well, YEAH. That's the point of the phrase. Go »
Where the Hell I Have Been All Year, Part III
This is a long story of interest only to friends of mine and people who really want to spend fifteen minutes reading about my life, but I've been promising to reveal this secret for the better part of a year and the time has come: Kelly Lee and I were a couple again this past spring. I kept it secret because A) it was difficult to tell the friends who had supported me during her breakup that we were dating again and B) for the duration of the relationship I didn't know where it was going and I wanted to know this before I said anything. Anyway, this story is solely my point of view and may not be fair to hers. Go »
The Proposal
By now, the news is out that Kelly and I are engaged. We couldn't be happier about it! Here's the full story for anyone interested. Go »
21 Days
Any advice for what to do with my last three weeks of living single? Kelly will now move here on February 4, due to various factors. This, it goes without saying, rules. Go »
Scott Hardie | November 24, 2014
The more I play Risk: Legacy, the more impressed I am. It really runs with its twist. I don't want to spoil specific details, but one example is that using too many high-grade weapons at once can permanently transform that territory and change how that faction is treated by others forever. it reinforces the idea that your actions have bigger consequences than just the battle at hand. The game is fiendishly clever with its twists and surprises, constantly challenging you to think ever more carefully about your actions. This is turning out to be one of the best board games I've ever played, and I play a lot of games. I highly recommend gathering four friends and playing it yourself. (Each game lasts about an hour, and it's designed to be played at least 15 times, so you do the math on how many Saturday afternoons it will take your group.)