Risky Games
by Scott Hardie on August 23, 2014

Here's plugging two games that I've been enjoying lately:
Dice Wars is a good little miniature online game for one person, playable in about 20 minutes and very satisfying for its size. The text below the game explains the rules, but suffice to say, it's basically Risk but built to be played rapidly thanks to some rule simplification and a very swift AI. (Thanks for suggesting it, Joandy!)
I've started playing Risk: Legacy with friends every few weeks. It has invented a new genre, the "legacy" board game: You permanently alter it by playing, such as placing stickers on the board that can't be removed, or tearing up certain cards, et cetera. This forces you to think on whole new strategic levels, because you're not just concerned with the current game, but the next one and the next one and beyond. It's highly clever and innovative, and it keeps refreshing itself with new rules so that you get to keep trying out new strategies. If you're into board games and you have a group of five people that you can gather regularly (it's best to play with the same people every time), I can't recommend this title enough.
One Reply to Risky Games
Logical Operator
The creator of Funeratic, Scott Hardie, blogs about running this site, losing weight, and other passions including his wife Kelly, his friends, movies, gaming, and Florida. Read more »

Dumb Question
Why is it called "word to the wise" when you're telling someone who doesn't know? Go »
Illinois 2014
Kelly and I are home after a week on the road visiting family and friends in Illinois. I wish that we had more time to see more people, but I'm also glad that we got out of town before the sub-freezing temperatures returned. It was important to us to spend time with Kelly's father and brother since this was the first Christmas after her mother passed away, and most of the trip was spent just being a family. Go »
Pug Life
A friend recently contacted Kelly and me out of the blue to ask if we could take care of her dog for six days while she was on vacation, since the arranged sitter was suddenly unavailable. Neither Kelly nor I have experience taking care of dogs, and we're definitely not dog people. I was attacked by a dog when I was little and I've never been comfortable around them, especially any dog large enough to leap up from the ground and reach my face with its teeth. Go »
The Serpent
This is the third of four weekly blog posts about diagnoses that have completely changed my life since the pandemic started, after The Dragon and The Tiger. 2020 was hard on all of us. We all lost friends and family. Go »
Revisiting Survivor: Australia
Since I'm a fan of Survivor and I missed the first halves of early seasons when they aired, lately I've rented them on DVD to see what I missed. And it's given me an opportunity to reflect on how the show has changed over twelve seasons. The first two seasons had a special quality that has largely been missing every since, which is the genuineness of the cast. Go »










Scott Hardie | November 24, 2014
The more I play Risk: Legacy, the more impressed I am. It really runs with its twist. I don't want to spoil specific details, but one example is that using too many high-grade weapons at once can permanently transform that territory and change how that faction is treated by others forever. it reinforces the idea that your actions have bigger consequences than just the battle at hand. The game is fiendishly clever with its twists and surprises, constantly challenging you to think ever more carefully about your actions. This is turning out to be one of the best board games I've ever played, and I play a lot of games. I highly recommend gathering four friends and playing it yourself. (Each game lasts about an hour, and it's designed to be played at least 15 times, so you do the math on how many Saturday afternoons it will take your group.)