Risky Games
by Scott Hardie on August 23, 2014

Here's plugging two games that I've been enjoying lately:
Dice Wars is a good little miniature online game for one person, playable in about 20 minutes and very satisfying for its size. The text below the game explains the rules, but suffice to say, it's basically Risk but built to be played rapidly thanks to some rule simplification and a very swift AI. (Thanks for suggesting it, Joandy!)
I've started playing Risk: Legacy with friends every few weeks. It has invented a new genre, the "legacy" board game: You permanently alter it by playing, such as placing stickers on the board that can't be removed, or tearing up certain cards, et cetera. This forces you to think on whole new strategic levels, because you're not just concerned with the current game, but the next one and the next one and beyond. It's highly clever and innovative, and it keeps refreshing itself with new rules so that you get to keep trying out new strategies. If you're into board games and you have a group of five people that you can gather regularly (it's best to play with the same people every time), I can't recommend this title enough.
One Reply to Risky Games
Logical Operator
The creator of Funeratic, Scott Hardie, blogs about running this site, losing weight, and other passions including his wife Kelly, his friends, movies, gaming, and Florida. Read more »

The Revised Revised Revised Story
Last spring, This Modern World ran a great parody charting the decline of civil liberties in recent years, after the then-shocking revelation that the government was building a database of every call made in the country: (link) I was reminded of that over the weekend as the latest shocking revelation came out, that the FBI has vastly abused its new ability to request confidential information in the interest of national security (link), almost as if it was the next panel in the strip. Except I'm not laughing. Oh, what I'd have given to be the reporter at Alberto Gonzales's press conference this morning. Go »
Only in the Web Era
Victim's cell phone is stolen on subway. Thief takes photos of his own wife, family, dog, and home. Cell phone automatically uploads them to victim's Flickr account. Go »
Comedian
The bad news: I have a miserable cold (thanks Charlotte) and I slept for an hour last night. The good news: I had to speak in front of a hundred people today. Why is that good? Go »
Great Weekend
Some people love going fishing all weekend; others prefer a romantic getaway. The perfect weekend for me these days means getting enough sleep and writing a FIN post from start to finish, since getting even one of those is a rarity. But this weekend, I put everything else aside and did both. Go »
Fun with Vacation Planning
I think I have discovered a new interest: Vacation planning. Most people enjoy daydreaming about possible future trips, but not everybody enjoys working out the fine nitty-gritty details of every last part of the trip. I have found that I do. Go »
Scott Hardie | November 24, 2014
The more I play Risk: Legacy, the more impressed I am. It really runs with its twist. I don't want to spoil specific details, but one example is that using too many high-grade weapons at once can permanently transform that territory and change how that faction is treated by others forever. it reinforces the idea that your actions have bigger consequences than just the battle at hand. The game is fiendishly clever with its twists and surprises, constantly challenging you to think ever more carefully about your actions. This is turning out to be one of the best board games I've ever played, and I play a lot of games. I highly recommend gathering four friends and playing it yourself. (Each game lasts about an hour, and it's designed to be played at least 15 times, so you do the math on how many Saturday afternoons it will take your group.)