Here's plugging two games that I've been enjoying lately:

Dice Wars is a good little miniature online game for one person, playable in about 20 minutes and very satisfying for its size. The text below the game explains the rules, but suffice to say, it's basically Risk but built to be played rapidly thanks to some rule simplification and a very swift AI. (Thanks for suggesting it, Joandy!)

I've started playing Risk: Legacy with friends every few weeks. It has invented a new genre, the "legacy" board game: You permanently alter it by playing, such as placing stickers on the board that can't be removed, or tearing up certain cards, et cetera. This forces you to think on whole new strategic levels, because you're not just concerned with the current game, but the next one and the next one and beyond. It's highly clever and innovative, and it keeps refreshing itself with new rules so that you get to keep trying out new strategies. If you're into board games and you have a group of five people that you can gather regularly (it's best to play with the same people every time), I can't recommend this title enough.


One Reply to Risky Games

Scott Hardie | November 24, 2014
The more I play Risk: Legacy, the more impressed I am. It really runs with its twist. I don't want to spoil specific details, but one example is that using too many high-grade weapons at once can permanently transform that territory and change how that faction is treated by others forever. it reinforces the idea that your actions have bigger consequences than just the battle at hand. The game is fiendishly clever with its twists and surprises, constantly challenging you to think ever more carefully about your actions. This is turning out to be one of the best board games I've ever played, and I play a lot of games. I highly recommend gathering four friends and playing it yourself. (Each game lasts about an hour, and it's designed to be played at least 15 times, so you do the math on how many Saturday afternoons it will take your group.)


Logical Operator

The creator of Funeratic, Scott Hardie, blogs about running this site, losing weight, and other passions including his wife Kelly, his friends, movies, gaming, and Florida. Read more »

Day 178

People have been asking me how the diet is going. I'm still at it, although I cheat much more often than I'd like, so the daily caloric average is now 1500-1800. However, I've been stuck on one seriously cruel plateau. Go »

A Pet Peeve That's Actually About My Pet

How come I can't get through the grocery checkout lane without the clerk or the bagger commenting about how many cans of cat food I buy, which inevitably leads to questions about how many cats I own, how much I feed them, and why I need so many cans? Has nobody in this state heard of stocking up? For their information, I have one cat who eats two 3-oz cans of food a day, which is more than a typical cat but not unheard-of. Go »

The Weekend of Soup

This has been a miserable week. Monday: I woke up dizzy with a high fever and couldn't stay standing up. There were no cold or flu symptoms, but it wouldn't go away, so I worked the day from home. Go »

Long Live Scott's Other New Car

I never thought I'd write these words, but I'm the delighted new owner of a Hummer H2. It's all black, brand new in perfect condition. I've already got it tricked out with glowing ground-effects lights on the undercarriage and special extra-thick tires for off-roading. Go »

R.I.P. Katie

Go »

Where the Hell I Have Been All Year, Part I

It's been a long hibernation and I'm ready to come out of the cave and see daylight again. For various reasons, I wouldn't talk about why I wasn't around much, and I didn't enjoy being secretive like that, especially since all three were sources of happiness for me. Anyway, I promised recently that I was about to come out of the closet concerning the three things that have occupied so much of my 2006, and it's time now. Go »