Risky Games
by Scott Hardie on August 23, 2014

Here's plugging two games that I've been enjoying lately:
Dice Wars is a good little miniature online game for one person, playable in about 20 minutes and very satisfying for its size. The text below the game explains the rules, but suffice to say, it's basically Risk but built to be played rapidly thanks to some rule simplification and a very swift AI. (Thanks for suggesting it, Joandy!)
I've started playing Risk: Legacy with friends every few weeks. It has invented a new genre, the "legacy" board game: You permanently alter it by playing, such as placing stickers on the board that can't be removed, or tearing up certain cards, et cetera. This forces you to think on whole new strategic levels, because you're not just concerned with the current game, but the next one and the next one and beyond. It's highly clever and innovative, and it keeps refreshing itself with new rules so that you get to keep trying out new strategies. If you're into board games and you have a group of five people that you can gather regularly (it's best to play with the same people every time), I can't recommend this title enough.
One Reply to Risky Games
Logical Operator
The creator of Funeratic, Scott Hardie, blogs about running this site, losing weight, and other passions including his wife Kelly, his friends, movies, gaming, and Florida. Read more »

Parting Thought
I read in the news today that a British businessman will get to visit space in 2009 on his frequent-flyer miles alone. (link) I bet this gives David Phillips a damn good idea. (link) Go »
The Money Pit
Nobody's falling off of staircases or dropping bathtubs through the floor, but this month, our house has had a lot of things go wrong at once. It feels like every day brings another visit from a contractor. Here's our list so far: Mold remediation: A patch of black mold in the primary bathroom meant having the shower tiles stripped out and the infected drywall removed. Go »
A Pet Peeve That's Actually About My Pet
How come I can't get through the grocery checkout lane without the clerk or the bagger commenting about how many cans of cat food I buy, which inevitably leads to questions about how many cats I own, how much I feed them, and why I need so many cans? Has nobody in this state heard of stocking up? For their information, I have one cat who eats two 3-oz cans of food a day, which is more than a typical cat but not unheard-of. Go »
Mario in Hell
Classic video game fans have been modding their favorite programs for years to make insanely weird and difficult levels. What does it sound like to play Super Mario Bros. in Hell? Go »
Something Comes Along to Intervene
I've been enjoying "Meddle" and "Remedy" by Little Boots, two great electropop songs with catchy hooks, perfect for summer. But I didn't really take her seriously as an artist until I heard "Stuck on Repeat." It's pop music on acid, like Kylie Minogue produced by Captain Beefheart, and the unlikeliest hit song of the year. Go »










Scott Hardie | November 24, 2014
The more I play Risk: Legacy, the more impressed I am. It really runs with its twist. I don't want to spoil specific details, but one example is that using too many high-grade weapons at once can permanently transform that territory and change how that faction is treated by others forever. it reinforces the idea that your actions have bigger consequences than just the battle at hand. The game is fiendishly clever with its twists and surprises, constantly challenging you to think ever more carefully about your actions. This is turning out to be one of the best board games I've ever played, and I play a lot of games. I highly recommend gathering four friends and playing it yourself. (Each game lasts about an hour, and it's designed to be played at least 15 times, so you do the math on how many Saturday afternoons it will take your group.)