Here's plugging two games that I've been enjoying lately:

Dice Wars is a good little miniature online game for one person, playable in about 20 minutes and very satisfying for its size. The text below the game explains the rules, but suffice to say, it's basically Risk but built to be played rapidly thanks to some rule simplification and a very swift AI. (Thanks for suggesting it, Joandy!)

I've started playing Risk: Legacy with friends every few weeks. It has invented a new genre, the "legacy" board game: You permanently alter it by playing, such as placing stickers on the board that can't be removed, or tearing up certain cards, et cetera. This forces you to think on whole new strategic levels, because you're not just concerned with the current game, but the next one and the next one and beyond. It's highly clever and innovative, and it keeps refreshing itself with new rules so that you get to keep trying out new strategies. If you're into board games and you have a group of five people that you can gather regularly (it's best to play with the same people every time), I can't recommend this title enough.


One Reply to Risky Games

Scott Hardie | November 24, 2014
The more I play Risk: Legacy, the more impressed I am. It really runs with its twist. I don't want to spoil specific details, but one example is that using too many high-grade weapons at once can permanently transform that territory and change how that faction is treated by others forever. it reinforces the idea that your actions have bigger consequences than just the battle at hand. The game is fiendishly clever with its twists and surprises, constantly challenging you to think ever more carefully about your actions. This is turning out to be one of the best board games I've ever played, and I play a lot of games. I highly recommend gathering four friends and playing it yourself. (Each game lasts about an hour, and it's designed to be played at least 15 times, so you do the math on how many Saturday afternoons it will take your group.)


Logical Operator

The creator of Funeratic, Scott Hardie, blogs about running this site, losing weight, and other passions including his wife Kelly, his friends, movies, gaming, and Florida. Read more »

Not-So-Confidential to My Gaming Group

I started writing this out in an email reply to John Gunter, but I guess it should be shared. I miss gaming with you guys, but I'm on the fence about continuing. I like each of you guys a great deal, but when we're together I just don't feel the click of a connection like I used to. Go »

Feeling Lucky

Yesterday was my 13th anniversary of dating Kelly. We've been through many ups and downs together, and those downs have to do with why we're not married yet, but I love her as much now as I ever have. Here are 13 things that have been a part my life for less time than we've been dating: - The Internet. Go »

Notes from Milwaukee So Far

Bad flight Friday. Late dinner at the local 24-hour Greek diner, first pasta I've had in a week and so good. Matt thought the waitress was ignoring us; I thought she was attentive. Go »

Head & Shoulders, Knees & Toes

You can look at this as a parody if you wish (I'm no fan of U2), but mostly it's just silly: (link) Go »

What's Funnier Than a Heart Attack?

Everything, but especially finding out that it's not a heart attack. The pain started after I finished my usual Tuesday dinner with my mom at 8pm. I stood up to leave, and stiffness shot up my back and across my chest. Go »

Det är inte så farligt

Yesterday, Kelly and I joined friends who had free passes to shop at the new Ikea store in Tampa before it opens to the public. It was our my first time in one of those stores, and it was every bit the harrowing shopping marathon I'd heard it was. For a store that boasts so frequently about how efficient everything is, having you proceed through the store in one long winding line for four hours sure doesn't feel that way, but every store has ways of getting you to buy more than you came for and Ikea has come up with a unique one. Go »