Risky Games
by Scott Hardie on August 23, 2014

Here's plugging two games that I've been enjoying lately:
Dice Wars is a good little miniature online game for one person, playable in about 20 minutes and very satisfying for its size. The text below the game explains the rules, but suffice to say, it's basically Risk but built to be played rapidly thanks to some rule simplification and a very swift AI. (Thanks for suggesting it, Joandy!)
I've started playing Risk: Legacy with friends every few weeks. It has invented a new genre, the "legacy" board game: You permanently alter it by playing, such as placing stickers on the board that can't be removed, or tearing up certain cards, et cetera. This forces you to think on whole new strategic levels, because you're not just concerned with the current game, but the next one and the next one and beyond. It's highly clever and innovative, and it keeps refreshing itself with new rules so that you get to keep trying out new strategies. If you're into board games and you have a group of five people that you can gather regularly (it's best to play with the same people every time), I can't recommend this title enough.
One Reply to Risky Games
Logical Operator
The creator of Funeratic, Scott Hardie, blogs about running this site, losing weight, and other passions including his wife Kelly, his friends, movies, gaming, and Florida. Read more »

February 10-16
I don't really blog much about my day-to-day existence because it feels too mundane. But life is made up of those little days, and we don't get an accurate picture of each other's lives if we only discuss the big events. Here's a snapshot of my life last week. Go »
Snowbound
I'm off to Springfield for the weekend to help Kelly move. YAY SNOW. Back late Monday night. Go »
Milwaukee's Best
Today I learned a valuable lesson: Don't quote that line from Wayne's World about "mill-you-wock-AY" to a native of that city. It's like asking them to bring you a cheese wheel when they visit: You deserve a kick in the balls for it. I learned this while planning my visit to the city this weekend for beer, brats, Packers, and oh yeah, Matthew Preston. Go »
House Hunted
I'm not superstitious, or I wouldn't say this until the closing next month: Kelly and I are buying a house. It's a great house, too, with a guest bedroom and a pool, and the neighbor training horses in the back yard every day, and plenty of room for just about whatever we'd want to do with it, at a lower price than similar houses around here. It's not a hundred percent perfect but damn if it ain't close. Go »
5 Horror Board Game Recommendations
Someone asked me recently to suggest a few good horror-themed board games. With Halloween coming up, I decided to write out a list in case it gives anyone else ideas for something fun to get and play. These are in order from most kid-friendly to least. Go »










Scott Hardie | November 24, 2014
The more I play Risk: Legacy, the more impressed I am. It really runs with its twist. I don't want to spoil specific details, but one example is that using too many high-grade weapons at once can permanently transform that territory and change how that faction is treated by others forever. it reinforces the idea that your actions have bigger consequences than just the battle at hand. The game is fiendishly clever with its twists and surprises, constantly challenging you to think ever more carefully about your actions. This is turning out to be one of the best board games I've ever played, and I play a lot of games. I highly recommend gathering four friends and playing it yourself. (Each game lasts about an hour, and it's designed to be played at least 15 times, so you do the math on how many Saturday afternoons it will take your group.)