The News is Furry
by Scott Hardie on May 11, 2007

I'm glad to see that CNN has continued their crackerjack, no-nonsense news coverage during ratings season:

Logical Operator
The creator of Funeratic, Scott Hardie, blogs about running this site, losing weight, and other passions including his wife Kelly, his friends, movies, gaming, and Florida. Read more »

Where the Hell I Have Been All Year, Part II
I have a job! It sounds silly to keep that a secret, and yet I did for two years. I was fearful of being dooced for the slightest remark, since nearly anything can be interpreted as inappropriate with enough reasoning. Go »
Scott's Pet Peeve #2519
Why do some microwaves have a convenient quick-start option if you press 1 or 2 or 3, so that they instantly start cooking with 1:00 or 2:00 or 3:00 on the clock... but DON'T have this same functionality programmed into 4, 5, 6, 7, 8, or 9, which do nothing when pressed alone? How does an engineer possess both the vision to provide the former and the lack of imagination that results in the latter? Go »
WLW: The First 30
Since we're still putting off NutriSystem until our bank accounts recover from the move, Kelly and I have been focusing on exercise instead. So far it's mostly a lap around the apartment complex a few nights a week, saying hi to underdressed strangers walking their dogs. Last weekend we tried the mall. Go »
Rethinking Forrest Gump
Inspired by a conversation this past weekend, I've been thinking about the once-popular movie Forrest Gump. It has fallen out of favor with people who prefer its contemporaries Pulp Fiction and The Shawshank Redemption and believe it robbed them of Oscars, but to me all three films are good. Gump succeeds because of a lot of factors, but consider its acting and its visual effects. Go »
Get a Clue
Among hard-core board game fans, an argument has raged for years now over preferences for European-style games and American-style games. European games emphasize strategy, trade, and abstraction, while American games emphasize luck, conflict, and detailed themes. European games also strive to keep every player involved as long as possible, rather than eliminating them. Go »