The Matrix RPG
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Scott Hardie | August 17, 2001
This is bitchin'. When I agreed to develop and run an RPG based on The Matrix for some friends, I didn't think that it would turn out this well.
All of the powers demonstrated in the movie are in the game, and it's set up so that each character has fifty powers of various kinds. The combat system, which sort of came off the top of my head, turned out to be very nice. I know this because Kelly was watching the movie earlier tonight, and I sat in on the long sequence of action scenes at the end. As I watched, I worked out the numbers and powers in my head, and everything functioned exactly like it was supposed to function. I'm not even half done with the system yet, and I'm already quite excited about it, mostly because it's turning out much better than I had expected.
Tomorrow is the real test, since I'll be running the system for about fourteen hours, including character generation time. This is with a group of players who like to bend the rules to become extra-powerful, so I'll see how many loopholes I've left. I think I'll be adjusting the numbers afterwards. But when it's done, I plan to put what I've got on the web somewhere, probably on my home page (which is updated today for the first time in a month). It's so cool.
This post has no real purpose, but I had to babble. I do that when The Matrix is concerned. :-)