One Step Forward, Two Steps Back
by Scott Hardie on March 11, 2007

Ah, Newsweek. You deliver a comprehensive cover story about the current state of evolutionary theory, barely slipping in a quick nod to the cultural debate, in an article that sticks wisely to the science. What do you follow up with as the B story in this week's science section? Unlocking your psychic powers.
One Reply to One Step Forward, Two Steps Back
Logical Operator
The creator of Funeratic, Scott Hardie, blogs about running this site, losing weight, and other passions including his wife Kelly, his friends, movies, gaming, and Florida. Read more »

Rethinking Forrest Gump
Inspired by a conversation this past weekend, I've been thinking about the once-popular movie Forrest Gump. It has fallen out of favor with people who prefer its contemporaries Pulp Fiction and The Shawshank Redemption and believe it robbed them of Oscars, but to me all three films are good. Gump succeeds because of a lot of factors, but consider its acting and its visual effects. Go »
Goodbye Dooce
Dooce.com has given me a lot of laughs over the years, and it's one of the few weblogs I have made a point to visit every day. But lately I just can't get past how much Heather bashes her husband, and with increasing viciousness. Go »
Scott's Pet Peeve #2519
Why do some microwaves have a convenient quick-start option if you press 1 or 2 or 3, so that they instantly start cooking with 1:00 or 2:00 or 3:00 on the clock... but DON'T have this same functionality programmed into 4, 5, 6, 7, 8, or 9, which do nothing when pressed alone? How does an engineer possess both the vision to provide the former and the lack of imagination that results in the latter? Go »
The News is Scary
Sixth-grader admits stabbing ducks with pencil. Does anyone else read this and think, this kid will grow up to be Jeffrey Dahmer? Vegan parents guilty of murder. Go »
Risky Games
Here's plugging two games that I've been enjoying lately: Dice Wars is a good little miniature online game for one person, playable in about 20 minutes and very satisfying for its size. The text below the game explains the rules, but suffice to say, it's basically Risk but built to be played rapidly thanks to some rule simplification and a very swift AI. (Thanks for suggesting it, Joandy!) Go »










Lori Lancaster | March 13, 2007
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