One Step Forward, Two Steps Back
by Scott Hardie on March 11, 2007

Ah, Newsweek. You deliver a comprehensive cover story about the current state of evolutionary theory, barely slipping in a quick nod to the cultural debate, in an article that sticks wisely to the science. What do you follow up with as the B story in this week's science section? Unlocking your psychic powers.
One Reply to One Step Forward, Two Steps Back
Logical Operator
The creator of Funeratic, Scott Hardie, blogs about running this site, losing weight, and other passions including his wife Kelly, his friends, movies, gaming, and Florida. Read more »

Jacked
It's good to be back online. We lost our Internet connection at home on Tuesday, and it has only come back on for a few minutes sporadically ever since then, just enough time to send a quick email before it vanishes again. Making sure goos got published in time wasn't easy. Go »
Pug Life
A friend recently contacted Kelly and me out of the blue to ask if we could take care of her dog for six days while she was on vacation, since the arranged sitter was suddenly unavailable. Neither Kelly nor I have experience taking care of dogs, and we're definitely not dog people. I was attacked by a dog when I was little and I've never been comfortable around them, especially any dog large enough to leap up from the ground and reach my face with its teeth. Go »
Crash
Some days are so bad, you feel like you've been the only driver in a demolition derby without a car. Go »
The Money Pit
Nobody's falling off of staircases or dropping bathtubs through the floor, but this month, our house has had a lot of things go wrong at once. It feels like every day brings another visit from a contractor. Here's our list so far: Mold remediation: A patch of black mold in the primary bathroom meant having the shower tiles stripped out and the infected drywall removed. Go »
Breaking Monopoly
My latest pastime has been seeing if I can rig a video game of Monopoly to give me infinite money. It turns out that I can, but it's incredibly tedious, far more so than I thought. I like to play with the NES version, because it's just colorful and fun enough without being too sophisticated in its AI. Go »










Lori Lancaster | March 13, 2007
[hidden by author request]