Eschew Obfuscation
by Scott Hardie on November 7, 2006

For any FIN players wondering where in the hell the game is: I used my little free time over last weekend writing a mini-post – three whopping paragraphs – and at the end of the weekend I just couldn't bear to publish it so short. (The title of this post was the planned title of that post.) I have now rearranged my social so that weekends are more free, and one thing I plan to do with the time is resume writing FIN, starting this weekend by expanding my three paragraphs into more like three pages. It will be worth the wait.
Two Replies to Eschew Obfuscation
Scott Hardie | December 2, 2006
And thank you for saying so, Kris. It means a lot to me to hear it.
Logical Operator
The creator of Funeratic, Scott Hardie, blogs about running this site, losing weight, and other passions including his wife Kelly, his friends, movies, gaming, and Florida. Read more »

The Serpent
This is the third of four weekly blog posts about diagnoses that have completely changed my life since the pandemic started, after The Dragon and The Tiger. 2020 was hard on all of us. We all lost friends and family. Go »
Mario in Hell
Classic video game fans have been modding their favorite programs for years to make insanely weird and difficult levels. What does it sound like to play Super Mario Bros. in Hell? Go »
Not Exactly Red Hot
Her: "What's that CD you're holding?" Me: "Chili Peppers. I still haven't gotten over their album from last summer." Go »
Sweet
Even unconsciousness can't keep my brain from coming up with lousy puns. I just dreamed that another GM was telling me about this adventure game he was putting together... "So the heroes enter the forest, and before long they come across this little gingerbread house, with a sign that says PAY TOLL. Go »
Bubba Franks! Bubba Franks, Y'all
There has to be a corny sexual position that nobody actually does (like Dirty Sanchez) named after that man. The rest of my trip is over and was richly enjoyed. We skipped Fearless in favor of playing Playstation games and scarfing down Chinese food while talking at length about the goo game and how it could be better. Go »










Kris Weberg | November 24, 2006
It isn't said often enough, but thank you for all the hard work you put into your games, Scott.