More Free-Fallin'
by Scott Hardie on February 13, 2007

A skydiver's chutes won't open, he falls 12,000 feet and survives with minor injuries, and the whole thing is captured on his helmet camera. (link) You have to click on the speaker to activate the sound.
Two Replies to More Free-Fallin'
Scott Hardie | February 21, 2007
No I did not. But it's fixed now. Thanks.
Logical Operator
The creator of Funeratic, Scott Hardie, blogs about running this site, losing weight, and other passions including his wife Kelly, his friends, movies, gaming, and Florida. Read more »

The Honeymoon
After our wedding, it was time for Kelly and I to enjoy our honeymoon: Ten days in Los Angeles, San Francisco, and the coastline between them. We (really I, with Kelly's signoff) spent weeks researching and scheduling to pull it off, and the effort was definitely worth it, as we had ten days of bliss. We rode new rides at Disneyland, toured a movie studio and historic ship, saw whales and dolphins up close, ate lunch atop a mountain, hiked among the redwoods, explored Chinatown and Alcatraz, and along the way ate some amazing food. Go »
Scary Mary
New horror film? Thanks, Jon. Go »
The Time Has Come
My kingdom for an alarm clock that beeps once, gently, 60 seconds before it really begins going off. That way you're woken up comfortably and given a chance to turn it off, instead of being startled awake by loud shrieking and having to scramble for it. Go »
Retrospection
If I recall the dates correctly, yesterday would have been my grandmother's 100th birthday. She lived to just shy of her 89th, despite a lifetime of chain smoking. I remember her as a sweet, generous woman who liked to laugh and teach me life's simple pleasures; a typical afternoon for us was playing crazy eights and baking cinnamon rolls. Go »
Risky Games
Here's plugging two games that I've been enjoying lately: Dice Wars is a good little miniature online game for one person, playable in about 20 minutes and very satisfying for its size. The text below the game explains the rules, but suffice to say, it's basically Risk but built to be played rapidly thanks to some rule simplification and a very swift AI. (Thanks for suggesting it, Joandy!) Go »
Amy Austin | February 21, 2007
Scott, did you know that this link hasn't worked since you posted it?