Warp Zone
by Scott Hardie on February 1, 2007

President Bush has a new advisor: (link)
Logical Operator
The creator of Funeratic, Scott Hardie, blogs about running this site, losing weight, and other passions including his wife Kelly, his friends, movies, gaming, and Florida. Read more »

When Erik Met Matthew
The spark for the idea came during the pandemic, when we here on Funeratic decided to try some Zoom conversations and games. Two people who I admire for (among other things) their ability to converse quickly and freely with strangers and to get along instantly with seemingly anyone, Erik Bates and Matthew Preston, talked to each other for the first time and of course they hit it off immediately. I knew I wasn't imagining it, because other people on the call remarked on it. Go »
So Long, NCSA Primer
Someone asked me for help learning HTML today. I turned to my trusted traditional source, the good old primer at the National Center for Supercomputing Applications at the University of Illinois, but alas, it has finally been removed after all these years. This was one of the major how-to guides in the early years of the web, and it's the very guide that I used to teach myself HTML one weekend in 1996, from which this very site you're reading has since evolved. Go »
Home Computing
Any time I get frustrated with how slow my computer seems these days, I just remember that it could be worse. Thanks, Marlon. Go »
PIMP
Many thanks to Miah Poisson and Ines Sarante for throwing a great 30th birthday party for Miah this weekend. I don't play much Guitar Hero, but apparently I play enough to win a tournament against Miah's GH-obsessed coworkers, or maybe it's just because the game is ridiculously handicapped against experts. I'm just happy because I won a pimp stein: We ate lots of great food, had fun with karaoke, and talked until the hour was late. Go »
Get a Clue
Among hard-core board game fans, an argument has raged for years now over preferences for European-style games and American-style games. European games emphasize strategy, trade, and abstraction, while American games emphasize luck, conflict, and detailed themes. European games also strive to keep every player involved as long as possible, rather than eliminating them. Go »









