Pathfinder's Path Forward
Want to participate? Please create an account a new account or log in.
Funeratic offers games, contests, blogs, movie reviews, and more.
Need help with the site? Browse the Site Map to find any page, or contact Funeratic's owner, Scott Hardie.
Copyright © 1996-2024 Scott Hardie. All rights reserved. Privacy Policy
Funeratic is intended for adults only. Membership is free and unrestricted. Read our privacy policy.
Ready to join the fun? Create an account to get started.
Already a member? Log in.
Please use this form to log in to Funeratic with your existing account.
If you have forgotten your password, please use this form to reset it. You must provide the same email address that you used when you created your account.
If you still have trouble logging in, please contact Scott Hardie for assistance.
Welcome to Funeratic! We are an interactive community, and ask that everyone participates using their real first and last name. For more information about this, please see our privacy policy.
Your email address is required because it is the only way to reset your password if you lose it. You will never receive email from this site unless you subscribe to notifications. You will never be automatically enrolled to receive notifications.
If you need assistance with this form or have any questions, please contact Scott Hardie, the site administrator.
Funeratic contains adult language and subject matter, and is intended for adults only.
Scott Hardie | October 12, 2014
I doubt that many people reading this are into tabletop RPGs, even though a whole section of this site is about one, but for anyone who is, here's something I've been wondering: Is Pathfinder doomed by the very thing that made it successful, its rigid refusal to change?
Dungeons & Dragons used to be immensely popular. Maybe 95% of tabletop RPGs played anywhere were D&D. Its first few editions were all hits, peaking with 3.5th. When the publisher came out with the unpopular 4th edition, gamers engineered Pathfinder as a "new" open-source game built on 3.5th edition rules that steadfastly refused to deviate from them. Pathfinder is now the dominant title in the gaming world, comprising maybe 85% of games played anywhere (I'm guessing), with various versions of D&D including the new 5th edition taking up maybe 10%.
New adventure modules are published regularly for Pathfinder; there's a whole aisle just for Pathfinder books at the local gaming shop here. But there will never be a 2nd edition of Pathfinder, or any core rule changes, because by its nature, it refuses to deviate from this popular ruleset, and refuses to try evolving or adapting to a changing marketplace (changes driven primarily by younger players who grew up on electronic games like World of Warcraft and card games like Magic: The Gathering). D&D's newer versions aren't perfect, but with their streamlined rules and online support, they're at least an attempt to stay current with the times we live in.
Pathfinder is made to appeal to people who used to play old versions of D&D and don't want to give that up, not to new players looking for a game to try. Furthermore, it's convoluted and hard to learn. Those seem like high barriers of entry. Is Pathfinder not doomed to eventual failure, as its old players age and give up the hobby and get tired of its flaws that will never go away, and as new gamers opt for something more appealing?