Mario in Hell
by Scott Hardie on May 12, 2007

Classic video game fans have been modding their favorite programs for years to make insanely weird and difficult levels. What does it sound like to play Super Mario Bros. in Hell? Listen. (Thanks, Miah.)
One Reply to Mario in Hell
Logical Operator
The creator of Funeratic, Scott Hardie, blogs about running this site, losing weight, and other passions including his wife Kelly, his friends, movies, gaming, and Florida. Read more »

Weight-Loss Wednesday: The Stress Test
Two weeks ago, I wound up in the hospital for what I worried was a heart attack, but turned out to be back spasms caused by too much weight on my frame. Either way, the lesson was ominous: Lose weight, or spend a lot more time in the hospital in the future. I would like to document my progress here on Wednesdays as I undertake this long journey. Go »
Survivor Guilty
As a longtime Survivor viewer, I've been bothered by its slow decline. Some of the show's problems are apparent on its surface, like Jeff Probst's appalling gender bias and the show's overemphasis on tacky "themes" for the season. But I got to thinking about what's wrong under the surface, on a conceptual level. Go »
Let the Bodies Hit the Floor
Damn it. After The Sims 2, I'm not ready for another glitch to ruin a game. Elder Scrolls IV has always been a little buggy, tending to lock up my Xbox when it gets too excited for instance. Go »
Bogus
You know what I bet would sell really well to people who want to be hipsters and don't get it? A "Wyld Stallyns" t-shirt. Go »
Risky Games
Here's plugging two games that I've been enjoying lately: Dice Wars is a good little miniature online game for one person, playable in about 20 minutes and very satisfying for its size. The text below the game explains the rules, but suffice to say, it's basically Risk but built to be played rapidly thanks to some rule simplification and a very swift AI. (Thanks for suggesting it, Joandy!) Go »
Matthew Preston | May 13, 2007
"Fuck you Blooper."