D&D first impressions
by Denise Sawicki on July 9, 2008
So our books came yesterday and I've been reading the Dungeon Master's guide as scheduled while Darrell's been reading the Player's Handbook. It's quite obvious I am going to have to read the Player's Handbook too since there is not so much actual useful information in the DM guide. It has lots of pages about different playing styles, how to handle different personalities in your group, and weird stuff like how to write cryptograms, but not so much useful data on the actual rules. I *hope* all that will be included in the Player's Handbook. Anyway it's all pretty confusing. There's so many different bonuses and penalties and they are all described in various places scattered about through the different books. It seems it would be hard to determine what it actually *means* when you roll a certain number on your dice. One cool thing I found was information on generating a random dungeon, which I like. I always was a big fan of random things... Not sure if it's even going to be usable at the start though because most of the dice rolls seem to generate locked or barred doors and I can't even understand the little table on what you need to roll to break down a door :P. It might be impossible for level 1 characters, I dunno. Maybe I can just skip the "random door" part and make all the doors unlocked...
And yes you apparently do need some form of miniatures... something to keep track of your position. All the battle stuff is strongly based on your position relative to the enemy... I just hope we'll be smart enough to play once... :P
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