Risky Games
by Scott Hardie on August 23, 2014

Here's plugging two games that I've been enjoying lately:
Dice Wars is a good little miniature online game for one person, playable in about 20 minutes and very satisfying for its size. The text below the game explains the rules, but suffice to say, it's basically Risk but built to be played rapidly thanks to some rule simplification and a very swift AI. (Thanks for suggesting it, Joandy!)
I've started playing Risk: Legacy with friends every few weeks. It has invented a new genre, the "legacy" board game: You permanently alter it by playing, such as placing stickers on the board that can't be removed, or tearing up certain cards, et cetera. This forces you to think on whole new strategic levels, because you're not just concerned with the current game, but the next one and the next one and beyond. It's highly clever and innovative, and it keeps refreshing itself with new rules so that you get to keep trying out new strategies. If you're into board games and you have a group of five people that you can gather regularly (it's best to play with the same people every time), I can't recommend this title enough.
One Reply to Risky Games
Logical Operator
The creator of Funeratic, Scott Hardie, blogs about running this site, losing weight, and other passions including his wife Kelly, his friends, movies, gaming, and Florida. Read more »

Can't Blog Now...
....Must play Elder Scrolls IV: Oblivion! I finally understand why they called that earlier game "EverCrack." Go »
Summer of Suck II
Science says that complaining is bad for you, but sometimes it helps me feel better, so I'm going to do it anyway. It's my blog and I can cry if I want to. Summer has arrived and I'm miserable. Go »
The Honeymoon
After our wedding, it was time for Kelly and I to enjoy our honeymoon: Ten days in Los Angeles, San Francisco, and the coastline between them. We (really I, with Kelly's signoff) spent weeks researching and scheduling to pull it off, and the effort was definitely worth it, as we had ten days of bliss. We rode new rides at Disneyland, toured a movie studio and historic ship, saw whales and dolphins up close, ate lunch atop a mountain, hiked among the redwoods, explored Chinatown and Alcatraz, and along the way ate some amazing food. Go »
Overheard
"Back when I sold real estate, I used to touch up the houses myself. It was a tough market, there wasn't money to pay for it. Anyway, this one house, I have the damnedest time getting the color in the living room right. Go »
Katie
We weren't planning to get another cat until maybe late spring, but a friend had to move in a hurry and find homes for her cats, so we agreed to adopt one. Her name is Katie, and she needs lots of reassurance about her new home. So far, she's mostly doing well, playing with toys and demanding lots of cuddling. Go »










Scott Hardie | November 24, 2014
The more I play Risk: Legacy, the more impressed I am. It really runs with its twist. I don't want to spoil specific details, but one example is that using too many high-grade weapons at once can permanently transform that territory and change how that faction is treated by others forever. it reinforces the idea that your actions have bigger consequences than just the battle at hand. The game is fiendishly clever with its twists and surprises, constantly challenging you to think ever more carefully about your actions. This is turning out to be one of the best board games I've ever played, and I play a lot of games. I highly recommend gathering four friends and playing it yourself. (Each game lasts about an hour, and it's designed to be played at least 15 times, so you do the math on how many Saturday afternoons it will take your group.)