Risky Games
by Scott Hardie on August 23, 2014

Here's plugging two games that I've been enjoying lately:
Dice Wars is a good little miniature online game for one person, playable in about 20 minutes and very satisfying for its size. The text below the game explains the rules, but suffice to say, it's basically Risk but built to be played rapidly thanks to some rule simplification and a very swift AI. (Thanks for suggesting it, Joandy!)
I've started playing Risk: Legacy with friends every few weeks. It has invented a new genre, the "legacy" board game: You permanently alter it by playing, such as placing stickers on the board that can't be removed, or tearing up certain cards, et cetera. This forces you to think on whole new strategic levels, because you're not just concerned with the current game, but the next one and the next one and beyond. It's highly clever and innovative, and it keeps refreshing itself with new rules so that you get to keep trying out new strategies. If you're into board games and you have a group of five people that you can gather regularly (it's best to play with the same people every time), I can't recommend this title enough.
One Reply to Risky Games
Logical Operator
The creator of Funeratic, Scott Hardie, blogs about running this site, losing weight, and other passions including his wife Kelly, his friends, movies, gaming, and Florida. Read more »

Comeback
Kelly shared this news with me: Boomerang returns, even in space. I'm still waiting for scientists to announce, 'Boomerang' Starring Eddie Murphy Still Sucks, Even in Space. Go »
The Phoenix
This is the last of four weekly blog posts about diagnoses that have completely changed my life since the pandemic started, after The Dragon, The Tiger, and The Serpent. I saved the lightest one for last. Many people who discover later in life that they're neurodivergent have reported spending years aware of the symptoms and signs of their condition without ever considering that the description might apply to them, and when they do finally realize, it's as if a thousand mysteries are solved at once: Things that never made sense are all suddenly explained. Go »
Windbag
I don't know what Polaroids he has of whom, but somehow Tom Skilling has elevated himself to some kind of all-important weather-broadcasting god. When I grew up in Chicago, I watched him gradually get a bigger and bigger budget for his animated graphics, and gradually get a larger and larger timeframe to deliver his dull reports. By the time I left town, he had a whole 20 minutes of the hour-long midday newscast for the fucking weather, and boy did he find trivia to fill it: Average dew points across Cook County on this day in 1854, theta-e temperature predictions for every Cubs home game next season, you name it. Go »
Gingerbread Office
I don't often join in Kelly's craft projects, and it's even rarer for her to join in one of mine. But that's what happened last week when my company held a gingerbread house contest, and Kelly pitched in to help the team that I signed up for. We decided to make a "north pole branch" of our Sarasota office. Go »
R.I.P. Harry
It's been a melancholy weekend since learning of the passing of a family friend. Fifty years ago, Harry and my mother went on a date. They didn't quite click, but she liked him enough to introduce him to her best friend, and sparks flew between them that soon led to marriage and a lifetime of gratitude to my mother for introducing them. Go »
Scott Hardie | November 24, 2014
The more I play Risk: Legacy, the more impressed I am. It really runs with its twist. I don't want to spoil specific details, but one example is that using too many high-grade weapons at once can permanently transform that territory and change how that faction is treated by others forever. it reinforces the idea that your actions have bigger consequences than just the battle at hand. The game is fiendishly clever with its twists and surprises, constantly challenging you to think ever more carefully about your actions. This is turning out to be one of the best board games I've ever played, and I play a lot of games. I highly recommend gathering four friends and playing it yourself. (Each game lasts about an hour, and it's designed to be played at least 15 times, so you do the math on how many Saturday afternoons it will take your group.)