Here's plugging two games that I've been enjoying lately:

Dice Wars is a good little miniature online game for one person, playable in about 20 minutes and very satisfying for its size. The text below the game explains the rules, but suffice to say, it's basically Risk but built to be played rapidly thanks to some rule simplification and a very swift AI. (Thanks for suggesting it, Joandy!)

I've started playing Risk: Legacy with friends every few weeks. It has invented a new genre, the "legacy" board game: You permanently alter it by playing, such as placing stickers on the board that can't be removed, or tearing up certain cards, et cetera. This forces you to think on whole new strategic levels, because you're not just concerned with the current game, but the next one and the next one and beyond. It's highly clever and innovative, and it keeps refreshing itself with new rules so that you get to keep trying out new strategies. If you're into board games and you have a group of five people that you can gather regularly (it's best to play with the same people every time), I can't recommend this title enough.


One Reply to Risky Games

Scott Hardie | November 24, 2014
The more I play Risk: Legacy, the more impressed I am. It really runs with its twist. I don't want to spoil specific details, but one example is that using too many high-grade weapons at once can permanently transform that territory and change how that faction is treated by others forever. it reinforces the idea that your actions have bigger consequences than just the battle at hand. The game is fiendishly clever with its twists and surprises, constantly challenging you to think ever more carefully about your actions. This is turning out to be one of the best board games I've ever played, and I play a lot of games. I highly recommend gathering four friends and playing it yourself. (Each game lasts about an hour, and it's designed to be played at least 15 times, so you do the math on how many Saturday afternoons it will take your group.)


Logical Operator

The creator of Funeratic, Scott Hardie, blogs about running this site, losing weight, and other passions including his wife Kelly, his friends, movies, gaming, and Florida. Read more »

Logic Rules

(link) Thanks, John. Go »

WLW: No Payin', No Gain

My weight loss plan – which has become our weight loss plan, since Kelly intends to do just about everything I do – is on hold until I can recover from the move, which took my last penny and then some. On the bright side, I've been eating less since getting together with Kelly, and I burned what felt like a week's worth of calories during that move. We should start walking soon before we settle into a daily routine. Go »

The Revised Revised Revised Story

Last spring, This Modern World ran a great parody charting the decline of civil liberties in recent years, after the then-shocking revelation that the government was building a database of every call made in the country: (link) I was reminded of that over the weekend as the latest shocking revelation came out, that the FBI has vastly abused its new ability to request confidential information in the interest of national security (link), almost as if it was the next panel in the strip. Except I'm not laughing. Oh, what I'd have given to be the reporter at Alberto Gonzales's press conference this morning. Go »

Upstream Color

Every since seeing the strange and poetic Upstream Color, I haven't been able to stop thinking about it. I highly recommend it if you're in the mood for something weird and beautiful. After a very limited theatrical release in April, it jumped straight to VOD in May, and now it's on Netflix Streaming and Amazon Instant. Go »

Let the Bodies Hit the Floor

Damn it. After The Sims 2, I'm not ready for another glitch to ruin a game. Elder Scrolls IV has always been a little buggy, tending to lock up my Xbox when it gets too excited for instance. Go »

Gossip Grrr

I didn't mean any harm by it. But I still transgressed against someone I don't even know. My department at work is somewhat isolated, so I don't really know other people in the company well. Go »