Here's plugging two games that I've been enjoying lately:

Dice Wars is a good little miniature online game for one person, playable in about 20 minutes and very satisfying for its size. The text below the game explains the rules, but suffice to say, it's basically Risk but built to be played rapidly thanks to some rule simplification and a very swift AI. (Thanks for suggesting it, Joandy!)

I've started playing Risk: Legacy with friends every few weeks. It has invented a new genre, the "legacy" board game: You permanently alter it by playing, such as placing stickers on the board that can't be removed, or tearing up certain cards, et cetera. This forces you to think on whole new strategic levels, because you're not just concerned with the current game, but the next one and the next one and beyond. It's highly clever and innovative, and it keeps refreshing itself with new rules so that you get to keep trying out new strategies. If you're into board games and you have a group of five people that you can gather regularly (it's best to play with the same people every time), I can't recommend this title enough.


One Reply to Risky Games

Scott Hardie | November 24, 2014
The more I play Risk: Legacy, the more impressed I am. It really runs with its twist. I don't want to spoil specific details, but one example is that using too many high-grade weapons at once can permanently transform that territory and change how that faction is treated by others forever. it reinforces the idea that your actions have bigger consequences than just the battle at hand. The game is fiendishly clever with its twists and surprises, constantly challenging you to think ever more carefully about your actions. This is turning out to be one of the best board games I've ever played, and I play a lot of games. I highly recommend gathering four friends and playing it yourself. (Each game lasts about an hour, and it's designed to be played at least 15 times, so you do the math on how many Saturday afternoons it will take your group.)


Logical Operator

The creator of Funeratic, Scott Hardie, blogs about running this site, losing weight, and other passions including his wife Kelly, his friends, movies, gaming, and Florida. Read more »

It's a Small World

Somehow "small" doesn't do Earth justice. (link) Go »

R.I.P. Mom

You were so still in your bed when I could finally sit down beside you, a few hours after the facility notified me that you had died. I hadn't seen you be that peaceful in years, your eyes not scanning the room for clues, your hands not turning over each object in front of you for endlessly repeated examination. I whispered to you the most urgent and most precious things I had to say, the secrets and atonements and wishes foremost on my mind. Go »

Blood Lines

A few weeks ago, I dropped a glass bottle of salad dressing on the kitchen floor, making the house smell like vinaigrette for a day. Today, I stepped on the last errant bit of glass hiding in a crack of tile by the corner. Better my foot than the cat's paw, I guess; I don't lick between my toes. Go »

One Step Forward, Two Steps Back

Ah, Newsweek. You deliver a comprehensive cover story about the current state of evolutionary theory, barely slipping in a quick nod to the cultural debate, in an article that sticks wisely to the science. What do you follow up with as the B story in this week's science section? Go »

Give Me a Little Credit Here

Today's junk-mail pitch from Visa: "Most credit card companies know you as a number. Sean, we know you by name." Go »

Mars Needs Kitties

Thanks to Lori for sending me this: That gets me thinking: Do you think if people hadn't had the idea for crop circles until a decade later that the fad would have even happened? In this decade we have the tools on personal computers to fake images like this with photo-perfect results, and hoaxers could just distribute photos with the click of a mouse. Photos have been doctored for decades, of course, but now your grandma can do it, you know? Go »