Risky Games
by Scott Hardie on August 23, 2014

Here's plugging two games that I've been enjoying lately:
Dice Wars is a good little miniature online game for one person, playable in about 20 minutes and very satisfying for its size. The text below the game explains the rules, but suffice to say, it's basically Risk but built to be played rapidly thanks to some rule simplification and a very swift AI. (Thanks for suggesting it, Joandy!)
I've started playing Risk: Legacy with friends every few weeks. It has invented a new genre, the "legacy" board game: You permanently alter it by playing, such as placing stickers on the board that can't be removed, or tearing up certain cards, et cetera. This forces you to think on whole new strategic levels, because you're not just concerned with the current game, but the next one and the next one and beyond. It's highly clever and innovative, and it keeps refreshing itself with new rules so that you get to keep trying out new strategies. If you're into board games and you have a group of five people that you can gather regularly (it's best to play with the same people every time), I can't recommend this title enough.
One Reply to Risky Games
Logical Operator
The creator of Funeratic, Scott Hardie, blogs about running this site, losing weight, and other passions including his wife Kelly, his friends, movies, gaming, and Florida. Read more »

I Am Not Larry David
Last night, Kelly and I joined some friends from work at Tropicana Field to watch the Rays lose to the Blue Jays, something we do from time to time. In the second inning, I caught a foul ball that came wildly bouncing around our section. Everybody in our group got a kick out of it, and I savored the feeling. Go »
That's All I Have to Say About That
Remember those somber anti-piracy messages before theatrical movies a couple of years ago? Like the near-weepy set painter whose wife and kids were going to live in the poorhouse if you illegally downloaded The Big Chill? They must have had an effect on me, because instead of sadness or sympathy, they were all I could think about when I read that the make-up artist for Forrest Gump killed herself and her husband. Go »
So Long, NCSA Primer
Someone asked me for help learning HTML today. I turned to my trusted traditional source, the good old primer at the National Center for Supercomputing Applications at the University of Illinois, but alas, it has finally been removed after all these years. This was one of the major how-to guides in the early years of the web, and it's the very guide that I used to teach myself HTML one weekend in 1996, from which this very site you're reading has since evolved. Go »
R.I.P. Harry
It's been a melancholy weekend since learning of the passing of a family friend. Fifty years ago, Harry and my mother went on a date. They didn't quite click, but she liked him enough to introduce him to her best friend, and sparks flew between them that soon led to marriage and a lifetime of gratitude to my mother for introducing them. Go »
Hey Saoirse Ronan, What's Over There?
Go »
Scott Hardie | November 24, 2014
The more I play Risk: Legacy, the more impressed I am. It really runs with its twist. I don't want to spoil specific details, but one example is that using too many high-grade weapons at once can permanently transform that territory and change how that faction is treated by others forever. it reinforces the idea that your actions have bigger consequences than just the battle at hand. The game is fiendishly clever with its twists and surprises, constantly challenging you to think ever more carefully about your actions. This is turning out to be one of the best board games I've ever played, and I play a lot of games. I highly recommend gathering four friends and playing it yourself. (Each game lasts about an hour, and it's designed to be played at least 15 times, so you do the math on how many Saturday afternoons it will take your group.)