Here's plugging two games that I've been enjoying lately:

Dice Wars is a good little miniature online game for one person, playable in about 20 minutes and very satisfying for its size. The text below the game explains the rules, but suffice to say, it's basically Risk but built to be played rapidly thanks to some rule simplification and a very swift AI. (Thanks for suggesting it, Joandy!)

I've started playing Risk: Legacy with friends every few weeks. It has invented a new genre, the "legacy" board game: You permanently alter it by playing, such as placing stickers on the board that can't be removed, or tearing up certain cards, et cetera. This forces you to think on whole new strategic levels, because you're not just concerned with the current game, but the next one and the next one and beyond. It's highly clever and innovative, and it keeps refreshing itself with new rules so that you get to keep trying out new strategies. If you're into board games and you have a group of five people that you can gather regularly (it's best to play with the same people every time), I can't recommend this title enough.


One Reply to Risky Games

Scott Hardie | November 24, 2014
The more I play Risk: Legacy, the more impressed I am. It really runs with its twist. I don't want to spoil specific details, but one example is that using too many high-grade weapons at once can permanently transform that territory and change how that faction is treated by others forever. it reinforces the idea that your actions have bigger consequences than just the battle at hand. The game is fiendishly clever with its twists and surprises, constantly challenging you to think ever more carefully about your actions. This is turning out to be one of the best board games I've ever played, and I play a lot of games. I highly recommend gathering four friends and playing it yourself. (Each game lasts about an hour, and it's designed to be played at least 15 times, so you do the math on how many Saturday afternoons it will take your group.)


Logical Operator

The creator of Funeratic, Scott Hardie, blogs about running this site, losing weight, and other passions including his wife Kelly, his friends, movies, gaming, and Florida. Read more »

Screw Delta (Gotta Rant)

When I flew to Fargo a while back for Denise's wedding, I woke up at 2am to be out the door by 3am to get to Tampa by 4am to check in by 5am for a 6am flight. I stepped into the long Delta check-in line an hour and fifteen minutes before my flight, but I was concerned at the signs all over the place saying I would be turned away if I arrived less than an hour before the flight. Sure enough, it took me half an hour to get through the line, and the rude Delta clerk refused to let me on the plane even though I could easily make it to the gate in time. Go »

Notes from Milwaukee So Far

Bad flight Friday. Late dinner at the local 24-hour Greek diner, first pasta I've had in a week and so good. Matt thought the waitress was ignoring us; I thought she was attentive. Go »

The Tiger

This is the second of four weekly blog posts about diagnoses that have completely changed my life since the pandemic started, after The Dragon. Last week, I wrote about my liver disease, which doesn't have any direct, detectable signs. It's not as if I feel any pain in my liver, or that I can sense that it's not working in the same way that I could tell right away if, say, my eyes stopped working or my lungs stopped working. Go »

Illinois, October 2012

Our road trip to see friends and family in Illinois was well worth it. The drive both ways was pleasant. I indulged in junk food like a man taking a break from six months of dieting (since my post-Atkins diet started in June, I've lost 50 pounds). Go »

Pass Me the Green, I Need Some Trees with My Tennessee

Kelly and I just took a short vacation to Gatlinburg: Two days there, with two full days of driving to make it happen. We've been itching to get out of the house during this awful pandemic (and to use Kelly's PTO before it expires), but with options limited for places to go safely, we realized that we could rent a cabin with family and just go hiking and birdwatching and grilling, avoiding crowds in favor of natural spaces. Kelly's immediate family from Illinois drove over to join us. Go »

Gothic Conclusion

Gothic Earth was played for the last time on April 14, finally completing a long campaign that I was worried at times would wind up abandoned before we could finish it. You can read the entire storyline now. I'll leave the website online through August 31. Go »