Risky Games
by Scott Hardie on August 23, 2014

Here's plugging two games that I've been enjoying lately:
Dice Wars is a good little miniature online game for one person, playable in about 20 minutes and very satisfying for its size. The text below the game explains the rules, but suffice to say, it's basically Risk but built to be played rapidly thanks to some rule simplification and a very swift AI. (Thanks for suggesting it, Joandy!)
I've started playing Risk: Legacy with friends every few weeks. It has invented a new genre, the "legacy" board game: You permanently alter it by playing, such as placing stickers on the board that can't be removed, or tearing up certain cards, et cetera. This forces you to think on whole new strategic levels, because you're not just concerned with the current game, but the next one and the next one and beyond. It's highly clever and innovative, and it keeps refreshing itself with new rules so that you get to keep trying out new strategies. If you're into board games and you have a group of five people that you can gather regularly (it's best to play with the same people every time), I can't recommend this title enough.
One Reply to Risky Games
Logical Operator
The creator of Funeratic, Scott Hardie, blogs about running this site, losing weight, and other passions including his wife Kelly, his friends, movies, gaming, and Florida. Read more »

Scott's Car is Dead; Long Live Scott's Car
Is it a reflection of our road-rage culture that a company named Dodge manufactures cars with violent names like Ram, Magnum, Caliber, and Viper? I pondered this at the dealership yesterday during the eternal wait between brief flurries of document-signing so I could buy my first car. It took some doing to get the sunroof and other features I wanted, but I'm now the happy (and relieved) owner of a 2007 Dodge Caliber SXT. Go »
Midevil Mayhem
On Sunday evening, besides indulging in a few rounds of the ever-popular Munchkin with Miah, Ines, and her boss Denise, we tried one round of Midevil, a spinoff of the apparently bestselling Zombies!!! game that my St. Pete friends will recognize. Go »
Manly Pastimes
"So what did you do this weekend?" "I went drag racing." "Really? Go »
Day 86
The diet continues, but I haven't lost as much as I would like by now. Four pant sizes is something to be proud of, but three of them were lost in January, so you can understand my frustration. I've wound up taking a fourth meal most days, bringing me to ~1200 calories, and so far I've had a lot of trouble going back down to three. Go »
Gothic Conclusion
Gothic Earth was played for the last time on April 14, finally completing a long campaign that I was worried at times would wind up abandoned before we could finish it. You can read the entire storyline now. I'll leave the website online through August 31. Go »
Scott Hardie | November 24, 2014
The more I play Risk: Legacy, the more impressed I am. It really runs with its twist. I don't want to spoil specific details, but one example is that using too many high-grade weapons at once can permanently transform that territory and change how that faction is treated by others forever. it reinforces the idea that your actions have bigger consequences than just the battle at hand. The game is fiendishly clever with its twists and surprises, constantly challenging you to think ever more carefully about your actions. This is turning out to be one of the best board games I've ever played, and I play a lot of games. I highly recommend gathering four friends and playing it yourself. (Each game lasts about an hour, and it's designed to be played at least 15 times, so you do the math on how many Saturday afternoons it will take your group.)