Here's plugging two games that I've been enjoying lately:

Dice Wars is a good little miniature online game for one person, playable in about 20 minutes and very satisfying for its size. The text below the game explains the rules, but suffice to say, it's basically Risk but built to be played rapidly thanks to some rule simplification and a very swift AI. (Thanks for suggesting it, Joandy!)

I've started playing Risk: Legacy with friends every few weeks. It has invented a new genre, the "legacy" board game: You permanently alter it by playing, such as placing stickers on the board that can't be removed, or tearing up certain cards, et cetera. This forces you to think on whole new strategic levels, because you're not just concerned with the current game, but the next one and the next one and beyond. It's highly clever and innovative, and it keeps refreshing itself with new rules so that you get to keep trying out new strategies. If you're into board games and you have a group of five people that you can gather regularly (it's best to play with the same people every time), I can't recommend this title enough.


One Reply to Risky Games

Scott Hardie | November 24, 2014
The more I play Risk: Legacy, the more impressed I am. It really runs with its twist. I don't want to spoil specific details, but one example is that using too many high-grade weapons at once can permanently transform that territory and change how that faction is treated by others forever. it reinforces the idea that your actions have bigger consequences than just the battle at hand. The game is fiendishly clever with its twists and surprises, constantly challenging you to think ever more carefully about your actions. This is turning out to be one of the best board games I've ever played, and I play a lot of games. I highly recommend gathering four friends and playing it yourself. (Each game lasts about an hour, and it's designed to be played at least 15 times, so you do the math on how many Saturday afternoons it will take your group.)


Logical Operator

The creator of Funeratic, Scott Hardie, blogs about running this site, losing weight, and other passions including his wife Kelly, his friends, movies, gaming, and Florida. Read more »

Blog Entry Post

Pet peeve: Why do people redundantly call it "tuna fish?" You never hear "parrot bird" or "Cocker spaniel dog." Go »

No More Mr. Nice Guy

Steve West doesn't know it yet, but he did me a big favor. Less than 48 hours after meeting me, he offered a friendly observation that I was not being assertive enough while running GooCon, to make sure everything happened right. I've heard that criticism from people my whole life, but explained in terms like "you're too polite" or "you're too fair" that don't sound like behaviors that need to be corrected. Go »

The News is Furry

I'm glad to see that CNN has continued their crackerjack, no-nonsense news coverage during ratings season: Go »

Bubba Franks! Bubba Franks, Y'all

There has to be a corny sexual position that nobody actually does (like Dirty Sanchez) named after that man. The rest of my trip is over and was richly enjoyed. We skipped Fearless in favor of playing Playstation games and scarfing down Chinese food while talking at length about the goo game and how it could be better. Go »

It's a Small World

Somehow "small" doesn't do Earth justice. (link) Go »

Where the Hell I Have Been All Year, Part I

It's been a long hibernation and I'm ready to come out of the cave and see daylight again. For various reasons, I wouldn't talk about why I wasn't around much, and I didn't enjoy being secretive like that, especially since all three were sources of happiness for me. Anyway, I promised recently that I was about to come out of the closet concerning the three things that have occupied so much of my 2006, and it's time now. Go »