Risky Games
by Scott Hardie on August 23, 2014

Here's plugging two games that I've been enjoying lately:
Dice Wars is a good little miniature online game for one person, playable in about 20 minutes and very satisfying for its size. The text below the game explains the rules, but suffice to say, it's basically Risk but built to be played rapidly thanks to some rule simplification and a very swift AI. (Thanks for suggesting it, Joandy!)
I've started playing Risk: Legacy with friends every few weeks. It has invented a new genre, the "legacy" board game: You permanently alter it by playing, such as placing stickers on the board that can't be removed, or tearing up certain cards, et cetera. This forces you to think on whole new strategic levels, because you're not just concerned with the current game, but the next one and the next one and beyond. It's highly clever and innovative, and it keeps refreshing itself with new rules so that you get to keep trying out new strategies. If you're into board games and you have a group of five people that you can gather regularly (it's best to play with the same people every time), I can't recommend this title enough.
One Reply to Risky Games
Logical Operator
The creator of Funeratic, Scott Hardie, blogs about running this site, losing weight, and other passions including his wife Kelly, his friends, movies, gaming, and Florida. Read more »

Where the Hell I Have Been All Year, Part I
It's been a long hibernation and I'm ready to come out of the cave and see daylight again. For various reasons, I wouldn't talk about why I wasn't around much, and I didn't enjoy being secretive like that, especially since all three were sources of happiness for me. Anyway, I promised recently that I was about to come out of the closet concerning the three things that have occupied so much of my 2006, and it's time now. Go »
Wests Take Southwest to Southeast
As Steve West mentioned, he and Brenda recently visited Sarasota for a week of fun. In advance, we rented an AirBNB (cat allergies prevented staying at my place) and kicked around some ideas for what to do, but we were concerned about unpredictable fatigue and other medical complications and knew that we had to take it one day at a time. The trip had a bumpy start, with Kelly taken by ambulance to the ER the night before (she recovered quickly) and a difficult Southwest flight and Uber pickup for the Wests, but that all quickly felt like it was behind us as soon as the fun began. Go »
Grousing About the Mouse
Kelly and I still have our annual passes to Disney World, but we've had more trouble going recently because of disabilities that slow us down. A friend suggested joining a busy Facebook group for Disney World fans like us who struggle with disabilities and share advice with each other. I clicked the button to join, and up popped a 4-question form asking questions that are required for membership. Go »
Mars Needs Kitties
Thanks to Lori for sending me this: That gets me thinking: Do you think if people hadn't had the idea for crop circles until a decade later that the fad would have even happened? In this decade we have the tools on personal computers to fake images like this with photo-perfect results, and hoaxers could just distribute photos with the click of a mouse. Photos have been doctored for decades, of course, but now your grandma can do it, you know? Go »
February 10-16
I don't really blog much about my day-to-day existence because it feels too mundane. But life is made up of those little days, and we don't get an accurate picture of each other's lives if we only discuss the big events. Here's a snapshot of my life last week. Go »
Scott Hardie | November 24, 2014
The more I play Risk: Legacy, the more impressed I am. It really runs with its twist. I don't want to spoil specific details, but one example is that using too many high-grade weapons at once can permanently transform that territory and change how that faction is treated by others forever. it reinforces the idea that your actions have bigger consequences than just the battle at hand. The game is fiendishly clever with its twists and surprises, constantly challenging you to think ever more carefully about your actions. This is turning out to be one of the best board games I've ever played, and I play a lot of games. I highly recommend gathering four friends and playing it yourself. (Each game lasts about an hour, and it's designed to be played at least 15 times, so you do the math on how many Saturday afternoons it will take your group.)